AzureZhen

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About AzureZhen

  • Rank
    Level 4
  • Birthday 02/02/1994

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  • Gender
    Male
  • Location
    Indiana, PA
  • Occupation
    Walmart Stocker/Cashier

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  1. fanmade

    Soooooo what has been happening with The World R:Craft? A TON! We've found a mod that allows us to replace the character models with the actual models ripped from IMOQF and GU, they just need rerigged for the MMD format which I'm still learning and translating a ton of guides is making it go super slow. I've even found a way to convert the maps being ripped and rebuilt for the VRChat The World maps into Minecraft worlds saving me soooooooooo much building time. Here we have as follows Carmina Gadelica, Fort Ouph, Lia Fail, Mac Anu from IMOQF, and Mac Anu from GU! This allows us to save the time of scaling, building and getting ton of back ground buildings built and more time detailing. I've also began a process of importing the skyboxes as models but I am facing the same issues as below. I've also found another model that allows me to render in models ripped from the game as a block, allowing us to use the IMOQF gate for those fields, the GU gates for those fields, NPCs instead of Steve models, and even the ships in the harbor! As for the last photo there, that is me testing loading the world itself, a bit without textures that's why it's purple and black, though I am being limited by Minecraft's render as if you move from the source block, the city derenders. I am working on possible workarounds for this. However, should that fail, I've also began work on converting the ingame textures into the games included texture pack like so. If anyone has any questions, free to ask away.
  2. Hey everyone, just wanted to share some news. I've start uploading all the converted models I have for RCraft onto my DeviantArt page! http://azurezhen.deviantart.com/gallery/?catpath=/ all the models still need rigged with bones and weights, something I'm still learning how to do with MMDs. If anyone has experience, I could use all the help I can get!
  3. Modpack Version 1.8 is released! Changes: Changes for new players, you spawn with 30 wooden coins. Updated Aether 2 for bug fixes. Updated Main Menu. Controls are played with a bit, please double check them in options if they are different. Config changes for a ton of mods.
  4. Hello everyone! I'm going to be having some internet related issues for the next week or so, so big changes to the server worlds will be coming from our Builders when they can find the time in between work and/or school. I will taking this chance to do a lot of backend work on config files and the permissions system of the server so I am hoping to have that ready when the internet is more stable. Thank you for following us and I hope you have a good new year! -AzureZhen
  5. Modpack Version 1.7b is released! Changes: Double WorldEdit mod should be fixed. Fixed menu being over written by Aether 2 menu. Changed starting inventory.
  6. Upcoming modpack update for the launching bugs and menu bugs has been delayed. Please note the modpack may be currently unavailable until Technic Launcher comes back online. Their host is currently under a 3 day DoS and have been having issues restoring services. I am currently working to move the modpack onto a backup launcher.
  7. Live streaming me building some on The World R:Craft. Come talk to me over on Twitch. http://www.twitch.tv/azurezhen
  8. WANTED: builders, coders, skinners, modelers We are now looking for talented people to create 3D minecraft models, skin 3D minecraft models, and to help with coding and the technical aspects of running the server/tweaking gameplay/creating and implementing mods. If interested fill out an app in the apps section. And we are still looking for map builders as well.
  9. Modpack Version 1.7 Released! Changes: Keys and such reconfigured, please take a look at controls to learn them. More photos added to main menu. More music added to main menu. Credits page added to main menu. Added sponsor to main menu. More Player Models added so you can link your own skin. Removed some mods that were no longer needed. Known Bugs: Default minecraft health bar is shown. Game sometimes crashing when going in between Delta Bursting Passed Over Aqua Field. Mobs in Delta Bursting Passed Over Aqua Field don't give right experience points. This is a bug in the new leveling system. Besides either dying or completing the dungeon, the only other way out of Delta Bursting Passed Over Aqua Field is to do /spawn. *Soon to be changed to /gateout Recommended Specs for Modpack: Intel dual core/AMD quad core 2 to 3 GB of memory. Java 7 64 bit. Integrated graphics *Shaders and Textures pack require a dedicated GPU for best results.
  10. Modpack Version 1.6 The Stability Update Released! Hello everyone, I hope you are having a great morning/day/night where ever you might be in the world! I am proud to announce The 1.6 release of our modpack that also includes the official launch of our server! This is a major update as it brings closer to the final setup of the class systems, which permissions and more spells are left, major stability of the modpack overall, and the return of some of the originals to a much more active roles! You can update your Technic packs to enjoy our new update! Our official launcher should be coming soon so the days of having to download the modpack in a whole are coming to an end! Additions: Chat is now fixed and better then Vanilla chat. Redesigned main menu with new music! Added in Mac Anu theme to Mac Anu. PVP Toggle added. *Still in beta not recommend yet* Windowed Fullscreen added. Full controller support, you can now map The World R:Craft to your favorite controllers! Tall doors added. Starting Inventory added *Not configured at this time Resource Loader added to make it easier to upload sounds and such to the game. Voice chat in-game *To be tested Changes: Removed some mods that had massive memory leaks, speeding up the game overall. Removed Mineloader for faster load up time/memory leak. Updated almost all mods to latest versions. Started the rewrite to the leveling system, fixing the sound bug that caused some lag. Keys and such reconfigured, please take a look at controls to learn them. Known Bugs: Default minecraft health bar is shown. Game sometimes crashing when going in between Delta Bursting Passed Over Aqua Field. Mobs in Delta Bursting Passed Over Aqua Field don't give right experience points. This is a bug in the new leveling system. Besides either dying or completing the dungeon, the only other way out of Delta Bursting Passed Over Aqua Field is to do /spawn. *Soon to be changed to /gateout Recommended Specs for Modpack: Intel dual core/AMD quad core 2 to 3 GB of memory. Java 7 64 bit. Integrated graphics *Shaders and Textures pack require a dedicated GPU for best results.
  11. Major Update: The server is now up and running for a stress test and stability. I've managed to finally figure out which mods didn't need updated and what could be updated. This was 5 hours and 2 black outs worth of work, I hate Forge mods sometimes but it's worth it for the server! Once I am satisfied with it, I am just waiting to hear back from Tyrial about the state of our custom launcher. If it's still a good ways from being completed, I'll just upload the modpack to technic launcher. I am hoping we can have our own custom launcher soon! Also you might have noticed that our website changed a bit, I've added a server status on the top of each page for the MC server and our TS server. Please note the TS server reads down but it is in fact up. We are recruiting builders and coders as we are in desperate need of them. Even if you can't build super awesome things, if you can follow a set plan and do a lot of copying and pasting, WE NEED YOU! Thank you guys for staying with us so far and welcome to anyone new! So for please stand by as the testing is being done and go give our forums some love! http://worldrcraft.enjin.com/home -AzureZhen
  12. Hey everyone, small update it here. It's taking me a little longer then I expected to update the modpack. 1.8 just seems broken completely so I'm sticking with the 1.7.10 update. However it seems one of our mods seems to have a massive memory leak, so I updated all the mods to their latest and now the modpack just crashes. I am going to start back over and update slowly from the old pack to see what breaks/if the memory leak is fixed. Please stand by and go give our forums some love! http://worldrcraft.enjin.com/home -AzureZhen
  13. HUGE UPDATE: We are now recruiting builders for the project. If you love .hack and feel you can make some high quality mmorpg maps, feel free to fill out our application on our new website at: http://worldrcraft.enjin.com/home. I am returning to the project as the founder/head builder, along with AzureZhen, Kaldeon, and hopefully many others to come. -Kendo
  14. Good morning/afternoon/night where you are in the world! As of the last few months, this page has been inactive because I've been the only one working on the modpack and I burnt myself out bad on it. I am returning to this project and as I believe so is KendoFang, the creator of this project back in it's early days. Please stay tuned for more details as they come.
  15. Screen shot of the upcoming main menu. I've decided postpone the 1.8 update until it reaches a more stable state.