Jump to content
Dothack Network

Siegfre

Members
  • Posts

    17
  • Joined

  • Last visited

    Never

Personal Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Siegfre's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. If anyone thinks that I misspent the money for the budget, please send me proof of donation, and I'll work with you to refund your money in as timely a manner as possible from my personal funds. I won't be here discussing anything else most likely. Edit: With the exception of CalmChaos (for moderation purposes), all administrators have been removed. All responsibility for any past/future issues, claims, or problems lies solely with me.
  2. I am currently looking into a good solution for uploading the source code. Unfortunately the assets have to be separated from the project files, and the code has some slightly problematic dependencies on Unity addons and other libraries. With that said, it will go up, but I had hoped to make it much more usable. Below is a brief overview of project related expenditures < 2017 (this includes donations not made directly through the site form) Concept Art (Commissioned) - $2100 Custom 3D (Commissioned) - $1149 Hosting (Website & Database) - $3000 Unity Assets & Add-ons - $4741 Unity Pro License - $1500 Paid Back (due to misspending or life issue) - $880 Non-Assetstore Assets - $257 Basecamp, Dropbox Sub - $1082 3ds max, Photoshop, Visual Studio Licenses - $5974 Photon Cloud (2013-2015) & Dedicated Host for SmartFox server - $774 Xenforo Licensing- $560 GDC Vault 1-Year - $550 Advertising (FB & Banner) - $708 Total - $23,275 I very much did not want to have to post this, as my intention has always been to finish the project. But it seems that I will only be able to operate in a limited capacity for quite some time. Additionally, in-regards to other projects like Tamriel Online, development is quite a bit different. If for instance I cannot do any programming for an indeterminate period of time due to work, there is no issue. With this project, there is not just me, there is the whole team that needs to be involved. Asking someone to constantly wait on me is not acceptable, and there hasn't been much success with any sort of long-term stand-ins for programming without pay, or teaching people to do in-engine updates. All of this is not to say that nothing can be done, but there doesn't seem to be any quick fixes for large progress even in an ideal situation. All credit for this message goes to AzureKite for messaging me on Discord. The basic Unity3D scripts can be found HERE.
  3. Siegfre

    Feedback

    Hello everyone, I'd like to let you know that I am not dead, nor have I left the project behind. For reasons I'll explain in a later announcement I haven't been around, or had reliable access to a computer for a while. Fortunately I have access now, and I'm in the process of getting all my stuff set back up so that I can get back to work on the game. I am going over the backlog of messages and posts I've gotten since I've been gone, now. So don't be too surprised if you get a reply to an old pm. Some small points I'd like to make: -I quickly suspended the donations because I was going to be unable to offer support, manage the servers, accounts, or add anything to the game while I was gone. Donations will likely return to normal once I have all my equipment set back up. This is also the reason I delayed switching to Patreon. -If you have questions, feel free to post them here. I should be able to get to them fairly quickly now.
  4. We are considering a change to our donation system, one that would move us from our current perk based system, to Patreon. In this dev blog, I'll introduce you to what it is that would be changing, and why. Once you read over the post, please vote, and leave any questions/comments/suggestions. As it will help determine whether or not it's something that we'll actually be going through with. Why? It is thanks to everyone who has donated so far that we have exceeded our fundraising goals, our goals for acquiring resources, and developing the game through alpha. But, even though we have reached our fundraising goals for development costs, most of the team can only dedicate a fraction of their free time to work on the project. This means that even with our current update pace, the game is not progressing nearly as fast as it could be. For development to proceed as quickly as possible, we need to be able to hire on some of the staff part/full-time (depending on their obligations). Primarily, those with the least free time, and most to contribute to development. As of now, the bulk of the donations we receive are large, and infrequent. And while the donations are large enough to help subsidize the game's monthly expenses. They are not enough to hire people on full/part time. The only way to get around this lies in one of two options: either those that have already donated the most would have to donate even more, or everyone on the whole would need to donate small amounts consistently. The difference between the two would be asking a few members to donate $1k/month vs the community as a whole donating $2 - $5/month. How does Patreon solve this issue? Patreon donations are small, regular donations that are donated either at the end of the month (for committing to and releasing new updates that month) or are donated every update cycle (regardless of when the updates actually come out). Because of this, the donations can be very small, as little as $2 to $5, while still successfully allowing us to hire the people we need. In addition, Patreon has a built in functionality similar to stretch goals. This functionality allows us to create goals that activate anytime we are above the required monthly total. Once activated, we commit to carrying out that goal over the next month. Some examples of the types of goals that we would have can be found below, and any suggestions of what you'd like to see us do are greatly welcomed. Create & put x amount of user creations in-game, over the next month. Release x amount of new models, over the next month. Biweekly dev blogs, over the next month. Open alpha access to everyone, over the next month. Weekly in-game events over the next month. I would like to reiterate that progress will still be made whether you support this or not. It will not negatively impact our current progress. It is just an opportunity for us to increase our rate of progress, and for us to commit to doing certain things more frequently. Are my donations protected, what if you do not follow through? Additionally, if we don't fulfill our commitments for a given month, you can pull your donation out without being charged. Patreon will work with you to recover your funds in any case of deception/fraud. How is Patreon better than doing it yourself? Patreon solves the legal and financial hurdles that we would have to overcome in order to implement a system like this ourselves.
  5. [TheWorld] Website redesign! We're redesigning the main site over the next week. So stop by, and let us know what you think!
  6. Version 2.0.3

    21 downloads

    Come. Journey in a world of endless expanses, labyrinths littered with challenge, treasure, and unrelenting foes. Take on quests that will test you and your friends to go beyond the magic barriers of man. Form a guild that will become the seed of an empire, whether with a powerful economic bulwark, or with a mastery of all the great skills the deities created. Gratifying battles, and fantastic experiences await you in [TheWorld]. PLEASE NOTE: THIS GAME'S FEATURES ARE SUBJECT TO CHANGE AT ANY TIME BEFORE THE FINAL RELEASE AND THIS LIST WILL BE UPDATED TO REFLECT THOSE CHANGES. THESE LIST ALSO DOES NOT REPRESENT EVERYTHING THAT IS CURRENTLY IN THE ALPHA VERSION OF THE GAME, THIS LIST REFLECTS WHAT WILL BE IN THE FINAL GAME AT THE TIME OF RELEASE.
  7. Closed alpha has just begun, most of you will have already received your alpha keys. If you donated for early access and have not yet received your key, please send me a message. If you would like to get access go HERE. This update features a change to the patching system and should allow us to create much smaller patches in the future. This is the reason why there is a separate download for this update. The camera system has been redone in this update, there is not longer a separate in-field and out-of-field camera system. The system is not done however and we'll be adding camera collision in a patch, as well as some minor tweaks based on user feedback and gameplay requirements. Consumables can now be added to the hotkey bar, this is not complete and has been added to make it a bit easier to use potions in battle. As well as the ability to run and use potions. Monster health has been reduced to a more reasonable level. This is just a stat tweak. There will be a new monster progression system added in the near future. Exceptions for a few monsters that still have weighty health bars. Dropping and deleting now functions as intended, and other players can pick up the items you drop. Thieves now wield both blades, and knights now utilize their shield. Changes to their and other classes play styles will be added in future patches. Battle music has been added when entering into an engagement with a monster. Big thanks to Kodum for the track. Armor system has been redone and multiple pieces of armor can be equipped. Selling is now an option at your favorite shop. Minor snow and cloud FX have been added to snowfield. This is to test the beginnings of the weather system. Added a few new male customization options, more outfits coming soon. Key-mapping has been expanded and supports input from controllers. In the next patch we will be focusing on bringing all the games fields/dungeons back into a single world-space, when that update is ready there will likely be no physical boundaries between fields until the field looping is reimplemented. Also we are going to be setting up some in-game events in the very near future so keep your eyes peeled. We need volunteers to work with us testing issues with the Mac client, if you're interested and you have a Mac please send me a pm here on the forums. DOWNLOAD (Link updated to 1.7.2) GENERAL INFO Areas: Hidden Forbidden Holyground, Hidden Forbidden Sea of Sand, Boundless Agonizing Melody, Rejecting Forbidden Messenger, Bursting Eternal Hypha, Detestable Smiling Paradise, Soft Momentary Spiral. To create an account, type in your username/password and click register. Once that's done click login, enter your key once and you'll be all set. Controls: i - inventory, F1 - warp menu, F2 - Character Customization, F3 - Flash Mail, c - Character stat, e - action button, left click - attack, left ctrl - control swap, p - friends list, left click player - drop down menu, right click hold - rotate player, ctrl + left click - rotate camera around character, mousewheel - zoom in and out, hold shift - walk, esc - options. Chat Commands /[name] [message] - private chat /world [message] - world chat /party [message] - party chat
  8. Closed alpha has just begun, most of you will have already received your alpha keys. If you donated for early access and have not yet received your key, please send me a message. If you would like to get access go HERE. This first phase will primarily be a test of the new patcher, and networking. There will be updates through the patcher every few days with bug fixes, content, and mechanics updates. All future updates (barring a catastrophe) will come through the patcher. Account wipes will happen at most once per week, and will be done as necessary to test new features/mechanics/content. Combat has been changed a tiny bit, for this phase of testing we’ll be moving towards an action oriented style of combat, after it’s completed, we’ve gathered user feedback, and the system has been adequately tested. We will lock-in the final combat design. Aside from just combat mechanics additional effects, sounds, combat related content, and animations, will be coming before the system is finished. No new weapon models will be added during alpha, after alpha however, there will be an abundance of different weapon models. The current weapon models only serve as place holders. There is currently only a couple of temporary Wavemaster spells, there will however be many more to test before alpha is over. Dungeons will start popping back up again in the coming weeks updates. In addition to dungeons we’ve opened up four additional fields. As well as 14 new monsters, and 6 New Bosses. Some of these new monsters have been added to the new fields, others will be added in updates, and the new bosses will be added along with the new dungeons. Field sizes have been increased massively, and previous fields have been revamped and will continue to be revamped throughout alpha. We’re working on tools to more intelligently populate these fields, so in the meantime they may be a little scarce. Fields will continue to be limited. But new fields will open up as we progress through alpha. New character customization options along with the new male option, additional armor choices, texture choices, and color choices will give you more freedom to customize. This is nowhere near the extent of the customization system, and we have planned many more options for things like: tattoos, proportions, voices, facial structure, etc… before the end of alpha. Side Notes Monster’s slightly improved, they no longer perfectly rotate to trace your movements. A few of Kodum’s new tracks have been added to the new and existing fields. Preparing to deliver some of the indiegogo perks. New Aqua Polis work is progressing along well. Foot step sounds for different surfaces. A few new network security improvements. DOWNLOAD MAC (New donation page for those who want to donate towards stretch goals or get alpha keys - thanks Joe) GENERAL INFO Areas: Hidden Forbidden Holyground, Hidden Forbidden Sea of Sand, Boundless Agonizing Melody, Rejecting Forbidden Messenger, Bursting Eternal Hypha, Detestable Smiling Paradise, Soft Momentary Spiral. To create an account, type in your username/password and click register. Once that's done click login, enter your key once and you'll be all set. Controls: i - inventory, F1 - warp menu, F2 - Character Customization, F3 - Flash Mail, c - Character stat, e - action button, left click - attack, left ctrl - control swap, p - friends list, left click player - drop down menu, right click hold - rotate player, ctrl + left click - rotate camera around character, mousewheel - zoom in and out, hold shift - walk, esc - options. Chat Commands /[name] [message] - private chat /world [message] - world chat /party [message] - party chat KNOWN ISSUES Player character clipping issues. Camera clipping. Aqua Polis water reflections sometimes glitch. Grunty's don't move after they get older. Overlapping windows causes issues. Loading takes a sec to get all the account info based on your connection Male/Female Armor Glitches Less male than female customization options New monsters are not balanced. @home owners not saving Armor not equipping. No field looping. Head turning stuttering. FUTURE ADDITIONS Improvements to @homes, their mostly aesthetic atm and we'd like to add a lot more to them. Banks A more traditional minimap. Crafting. Character facial emotes. Alternate sit animations. Weather FX for the appropriate fields. New enemy AI New dialogue system. Balanced weapons and enemies. Looking into guilds again, as well as guild stores. You will not spawn in the Root Town if you logout or crash in a dungeon. So in the future you "will" need to bring sprite ocarina's. As it's a pain to backtrack through multiple levels. Unless you enjoy the dungeon scenery. If so, then carry on. UI Tweaks Graphical fixes. Improved saving/loading of account info.
  9. Hi everyone, I want to let you know that we'll be temporarily opening the server back up during the rest of the indiegogo campaign. The new update is coming soon, going to brief you all as to what were looking to have ready: Updated Interfaces (we're going through making improvements to all of the UI) New better controls and combat - Kicking it up a notch with combat, this will be the first real iteration where we work on combat controls. Adding in sound effects, visual effects, new ways to attack, and making the combat experience a lot more fun. We'll be introducing stats that are actually meaningful instead of the arbitrary stuff we've had in there before. Monster sounds - We'll be doing a few updates to the monsters as well, we're working on getting them to be more than zombies that bum rush you, also we're getting some new sound effects for them so you can hear them coming. And maybe we'll even have some new monster's for you. Basic patching system - Getting a basic patching system working, so maybe we can save you some bandwidth. New Areas - For those of you that haven't seen the pic. We're going to be introducing quite a few new areas. Optimizations, tweaks, new features, and bug fixes - You can look forward to seeing even more than this in the next update, this is just a small tidbit to let you know we haven't been asleep for the past few months. In addition Joseph Stacko will be helping with community management. Everyone on the dev team has there hands full with dev. for the game, so we can't be quite as active as we'd like. Joseph will be able to keep you updated on the game, and keep things interesting in the game/forum. Thanks everyone with you help on the fundraising campaign, and I hope you're as excited as I am for the next update!!! DOWNLOAD (SAME AS FRONT PAGE/LAST UPDATE)
  10. Hi everyone, I've got some good news for you, we can now accept paypal pledges on our indiegogo campaign. So for those of you who prefer to, or only have access to paypal, you now have it as a payment option. We apologize for the delay but we're happy to finally have this issue resolved. Thank you for your continued support, and as always we hope you see you in TheWorld. Indiegogo Campaign
  11. So we know a number of you may not be able to donate cash directly, and we wanted to come up with a way to reward you as well for promoting the campaign. Some prizes for promotion: Refer 10 people - Receive in-game tag "Referral Knight" Refer 50 people - Receive in-game tag "Referral Magi" Refer 100 people - Receive in-game tag "Promotion King" Refer 250 people - Receive in-game tag "Liaison" Refer 500 people - Receive in-game tag "Information Broker" Refer 750 people - Receive in-game tag "The Referral Ninja" Refer 1000 people - Custom forum title and the in-game tag "Referral: Bringer of The End" Refer the most people by the end of the indiegogo campaign: In-game pet "The Familiar Spirit" that will float next to your character, seeding you the occasional piece of advice to help you along your journey. Your spirit has a life of its own, going about it's business, your familiar has the ability to disappear from others, and playfully distribute it's wrath against enemies and party members alike. IN ADDITION to this bounty. You will receive the closest perk (digital items) to a third the value of the amount your referrals have donated. Rules - We're tracking referrals using indiegogo's built in tracker: You must have an indiegogo account. You need to click either the page's facebook like button, or twitter button. Anyone who clicks the link to the indiegogo page in your facebook/twitter post will be logged. How much people donated based on your referral is also tracked. http://www.indiegogo.com/projects/the-world-an-open-source-mmorpg/x/4896862
  12. Hello everyone! For our current members who have stayed by us I would like to thank everyone for supporting us while we have been working silently. We are pleased to present our new Indie Campaign to help fund our game, to ensure the game is released quicker for everyone! If you are new to the forums feel free to introduce yourself in our introduction section and feel free to post! If you have any questions we'd be more then happy to answer them! Here is the link to our Indie page, please have a look! Leave a comment and we ask even if you do not donate or cannot, please support us in any way you can by your convenience. Every little bit helps! http://www.indiegogo.com/projects/the-world-an-open-source-mmorpg/x/4896862 Thank you again for your continued support! The Iridium Based Staff EDIT: It seems that PayPal is not working at the moment. According to indiegogo, it should be available in a few days. We apologize for the inconvenience and invite you to contribute when PayPal becomes available if that is your preferred method of payment.
  13. NEW -@homes -New character model (yes again) -Graphics optimizations -100 new weapons -GM/Admin Features -Camera collision -Tool tip popups for actions (Press F1 at the gate, press e at a shop for instance.) -Intro video (thanks iced) To create an account, type in your username/password and click register. Once that's done click login and you'll be all set. So this update was specifically aimed at improving performance of the game as a whole and hopefully I accomplished that to some degree but I won't know for sure until I get feedback from you guys. However while working on the update I ended up working on a few other existing bugs that messed up gameplay, and some new things, including (yet another) new character. Also despite how it may seem, quite a few changes were made to the game in this update, I mention this because you may see some new/old bugs pop back up. Please bear with us and report any bugs you find and we'll get them worked out soon. The next update will once again be focused on a variety of new additions like a bank, new consumables, couple of new areas, and bug fixes. Thanks for sticking around and I hope you enjoy this update. FIXES -PvP is working (though it may be hard to kill someone at higher levels) -Monster's don't just drop the same thing, they can now drop any item potentially. -Options settings save correctly. -Improved zooming. -Trade is working as intended -Left click menu stays up and doesn't flicker away. -Saving is handled better (hopefully takes care of any leveling issues) -Chests timeout after a certain period, also gm's can wipe all chests in an area if they so choose. -All monsters should be kill-able. CHANGES -Aryth's lab has been rescaled (still has its share of issues though) -Grunty tavern has been changed to be more inviting. DOWNLOAD (Thanks 1up for the hosting!) May upload Mac/Linux version but that's only if it doesn't take 3 days to get them uploaded (I have terrabad internet). GENERAL INFO Areas: Hidden Forbidden Holyground, Hidden His Arena, Hidden Forbidden Sandfield, Mu Hel, Aqua Polis, Hidden His Holyground. Controls: i - inventory, F1 - warp menu, F2 - Character Customization, F3 - Flash Mail, c - Character stat, e - action button/attack, p - friends list, left click player - drop down menu, right click hold - rotate player, ctrl + left click - rotate camera around character, mousewheel - zoom in and out, hold shift - walk, esc - options. Chat Commands: /[name] [message] - private chat, /world [message] - world chat, /party [message] - party chat KNOWN ISSUES Player character clipping issues. Camera clipping. Aqua Polis water reflections sometimes glitch. Grunty's don't move after they get older. Overlapping windows causes issues. Some enemies act dumber than normal. Putting on armor after a magical item gets rid of spells. Loading takes a sec to get all the account info based on your connection (will look into fixing this fairly soon, as it bugs me) FUTURE ADDITIONS -Improvements to @homes, their mostly aesthetic atm and we'd like to add a lot more to them. -Banks, this has been needed for a long time now. -A more traditional minimap. -Crafting. -Character facial emotes. -Alternate sit animations. -Additional lighting work needs to be done in sandfield's dungeon floors. Hopefully I can come up with some way to automate or pre-bake stuff like that so that dungeons can be "mass" created more or less in the future. -Looking into guilds again, as well as guild stores. -Character customization on first login. As it's kind of odd that this doesn't already happen atm. -You will not spawn in the Root Town if you logout or crash in a dungeon. So in the future you "will" need to bring sprite ocarina's. As it's a pain to backtrack through multiple levels. Unless you enjoy the dungeon scenery. If so, then carry on. -Flash mail saving and loading. -UI Tweaks -Graphical fixes. -Improved saving/loading of account info.
  14. NEW Saving and loading of account info for, quests, stats, inventory, money, customizations, friends lists, etc.. The only thing that does not save or load atm is flash mail. Additional floors and rewards added to the "Hidden Forbidden Sandfield" dungeon. (note that ker's new dungeon models aren't in yet so these are the same ones as prior versions) First version of Aryth's Lab has been set up at "Hidden His Holyground" The option menu has been tidied up a bit, and contains indicators to let you know if something is on or off now. Key editor has been added to the option menu, so you can set a good portion of the keys to whatever you want. New quest, written by ker. This will test the courier type quests. Adding this quest has made it painfully apparent that our dialogue system leaves much to be desired, so that will likely be improved in the near future. Classes have been implemented (they mean something now), there's a fixed progression for specific classes, you can only equip items for your class or that are classless items. Classes/Stats play a larger role in combat then they did previously. And atm you can switch between classes as you please. Due note however that on login your stats will be calculated based on the last class you chose. You can no longer add stat points to whatever stats you want on level up. However there will be ways in the future to obtain stat points that you can distribute to whatever stats you like. Lastly the progressions are not set in stone, nowhere near, hopefully we can find Aryth so he can make some masterful progressions, if not, well I'll just have to do some maths. New items, as is necessary for every class to have an item, some variations may be laying about, but no guarantees. A hidden location has been added, it can be accessed by activating something that is out of place. Water detail scales based on the quality settings you choose, still looks good though regardless of your choice. Should improve framerate a bit at the lower end of the spectrum. Grunty tavern added to Mu Hel. This update was primarily focused on the classes, and the items I posted in "Future Additions" for the last version. Next update will be primarily, if not entirely focused on performance boosts. I've been wanting to improve the performance of the game for sometime but realized that it will likely take up the gist of an update. This doesn't mean there won't be anything new in the next update, just that there may be less new things then usual. I'd like to give a big thanks to everyone who donated, it's only thanks to them that I had the opportunity to get the saving/loading in a working state again. And thanks everyone in the community for sticking around in between these month long updates. To create an account, type in your username/password and click register. Once that's done click login and you'll be all set. FIXES -Quests not greying out (letting you take multiple of the same quest) after you accept the quest. -Infinite spawning of items/infinite leveling of monsters. (cannot be confirmed from my end as completely fixed so you guys will have to tell me if it's still showing up.) -More improvements to position syncing. (I'm not a fan of people floating about) -A bug where previously you could not obtain anymore of a certain item after you had used all the ones in your inventory. CHANGES Changed the way the mini-map looks slightly. Placed some custom/community made music in some parts of the game. (Thanks 1up for the hosting!) May upload Mac/Linux version but that's only if it doesn't take 3 days to get them uploaded (I have terrabad internet). GENERAL INFO Areas: Hidden Forbidden Holyground, Hidden His Arena, Hidden Forbidden Sandfield, Mu Hel, Aqua Polis, Hidden His Holyground. Controls: i - inventory, F1 - warp menu, F2 - Character Customization, F3 - Flash Mail, c - Character stat, e - action button/attack, p - friends list, left click player - drop down menu, right click hold - rotate player, ctrl + left click - rotate camera around character, mousewheel - zoom in and out, hold shift - walk, esc - options. Chat Commands: /[name] [message] - private chat, /world [message] - world chat, /party [message] - party chat KNOWN ISSUES Player character clipping issues. Camera clipping. Aqua Polis water reflections sometimes glitch. Grunty's don't move after they get older. Overlapping windows causes issues. Some enemies act dumber than normal. Putting on armor after a magical item gets rid of spells. Loading takes a sec to get all the account info based on your connection (will look into fixing this fairly soon, as it bugs me) Sometimes weapons won't equip on login. It'd be helpful if someone confirmed if this only happens when the client is close, or if it also happens when you logout normally. FUTURE ADDITIONS -Next update will be primarily focused on reducing the performance issues and increasing framerate. I have a few things I wanted to try for this update, but found that they were too time consuming to do along with everything else. -Additional lighting work needs to be done in sandfield's dungeon floors. Hopefully I can come up with some way to automate or pre-bake stuff like that so that dungeons can be "mass" created more or less in the future. -Character customization on first login. As it's kind of odd that this doesn't already happen atm. -You will not spawn in the Root Town if you logout or crash in a dungeon. So in the future you "will" need to bring sprite ocarina's. As it's a pain to backtrack through multiple levels. Unless you enjoy the dungeon scenery. If so, then carry on. -Flash mail saving and loading. -UI Tweaks -Rent a house in Aqua Polis, buildings get doors, and you can rent a physical building in Mac Anu (you'll be able to see our of windows!). This will be tested here, it may or may not stay in to the final release. -Option menu changes will persist across different sessions. -Graphical fixes. -Improved saving/loading of account info.
  15. NEW Sandfield dungeon re-enabled. Multiple floors will be added in the near future, as we're almost finished with a system for creating complex/fun dungeons fairly easily. Grunty's grow (very basic) activate grunty food near your grunty and it will grow. Hoping to make it a bit more interesting in the future, and at some point add in a system to allow you to ride them around and ram em against people/walls. Kid, Adult, Noble. Possibly rare grunty's appear (haven't been tested) Grunty food added around sandfield. Two shops added to Mu Hel, one sells some potions not in Aqua Polis. Gott statue in the dungeon. Falls apart when item is removed. Right click inventory options. Drop item, delete item, inspect item. "F2" Opens the character customization menu. Click colors to change the color, click the equipment name to remove or add it. Choose a class from the drop down list (currently weapons are setup for all classes, so there is no difference). Will become more developed as time goes on, proportion options, tattoos, hair options, eye color options, etc.. "F3" Opens the flash mail window. You will receive a notification in the right hand corner of your screen when you have new mail. Clicking the message opens up your flash mail. You can send new messages by putting in the name of the user you're trying to send to. Messages can be deleted by right clicking on them. Going to be implementing Member Address's at some point, so you'll be able to use those as well. NPC Chatting, NPC's have basic chat functions. Partying works fairly well. Message party members using "/party [message]" in chat. Leave chat by left clicking yourself and choosing to leave. Not sure if EXP distribution/treasure works correctly, so I would like to get some feedback if someone gets a chance. Instant message "/[PlayerName] [message]" will send a private message to the person. Quest giver, located where the old guild guy was. (Right outside aqua polis's entrance). Two example quests are there, they give reward money. More quests in the future. As well as much more advanced quests, the new system allows for near infinite variety of quest and will only get better with improvements. Added some misc sound effects, and music changes. More to come, will add some of the fan submitted works, and will add some more actual sound effects, as things are a little empty atm. Live event system started and functioning. (Admin will be able to setup events while game runs) Added donations button on the front page. as well as a list of the things we need in case you're particularly interested. If you're curious about anything there, feel free to let me know. Someone inquired about the saving account info. The game's setup to store and retrieve account info without any issues atm. But things are a bit tight, SO, until something changes we can't really afford a separate sql database atm. FIXES Sandfield dungeon graphics glitch (odd flickering) fixed. Issue with some of the UI's resizing fixed. Nothing happens when you try to go to areas that don't exist. Misc errors. Made water bluer, no green water. Multiple people can get on. (No promises as to how many though) CHANGES Removed patcher again. People confused in form, don't have a good update procedure yet. Holyground barriers improved. GENERAL INFO Areas: Hidden Forbidden Holyground, Hidden His Arena, Hidden Forbidden Sandfield, Mu Hel, Aqua Polis. Controls: i - inventory, F1 - warp menu, F2 - Character Customization, F3 - Flash Mail, c - Character stat, e - action button/attack, p - friends list, left click player - drop down menu, right click hold - rotate player, ctrl + left click - rotate camera around character, mousewheel - zoom in and out, hold shift - walk, esc - options. KNOWN ISSUES Player character clipping issues. Camera clipping. Aqua Polis water reflections sometimes glitch. Grunty's don't move after they get older. Overlapping windows causes issues. Some enemies act dumber than normal. FUTURE ADDITIONS Aryth's Lab (long time coming I know lol) Additional Content Improvements to current systems, models, etc.. Re-adding real grunty tavern A more in-depth event system, to spawn items, enemies, fields, setup games, and edit the world. Alter keys in-game so that you don't have to use the horrible key scheme I chose. Tie in the classes like they should be, no assigning stats, weapons/armor class specific, etc..
×
×
  • Create New...