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Found 15 results

  1. Erroneous

    CyberConnect2 Founded

    CyberConnect2 Co., Ltd. (株式会社サイバーコネクトツー, Kabushiki gaisha Saibā Konekuto Tsū) was first formed on February 16, 1996 as "CyberConnect" based in Fukuoka, Japan, but on September 16, 2001, it was renamed "CyberConnect2".
  2. The history of .hack//fragment on the anniversary of November 22nd 2005 via @YouTube airing at 2am PST. #ドットハック #dothack
  3. Hiroshi tweets out the prototype bust design, sitting in the back of their warehouse, that used for the lottery for the special bust (1000 winners) during the first release of the .hack//Infection in Japan on June 20th, 2002. #ドットハック #dothack j6UW5VEyuBvYLgva.mp4
  4. CC2 turns 25 today! Formerly CyberConnect on Feb 16, 1996. Later renamed CyberConnect2 on Sep 16, 2001. What is your favorite CC2 video game? #CC2 #CyberConnect2
  5. It's been quite a while if you haven't been to our domain dothack.org for some time, unless you've joined within this year and been keeping up with all the new North American and European resurgence of .hack// media being officially dubbed set to be released on November 1st in Japan, November 2nd on Steam, and November 3rd on PS4/PSN for NA/EU regions. Oh and did i mention THIS YEAR! in 2017? Literally one month from now. Early this summer CyberConnect2 the developers behind the .hack// media announced releasing an HD remaster for the former PS2 series .hack//G.U. In this remaster, we'll be getting all 3 volumes of the series on one disc. Plus an additional never before seen 4th volume to the series with new story and content, roughly 3-4 hours worth taking place a year after volume 3. Addition to the 3 volumes being remastered in HD at 1080p, the game will also be running 60 frames per second. Fixes and changes have been made to the game play to make it faster, easier, and max capacities increased throughout the game. The NA and EU physical game for PS4 and digital copies for PSN and Steam will have dual-audio in English and Japanese; and subtitles in English, French, German, and Japanese. There are many to list, so be sure to check our site for more details. The whole focal point of a remaster being released was to allow BandaiNamco and CyberConnect2 get fans interested in the next series of .hack games, they chose this entry feeling it would bring back old fans and interest new ones. We currently have no details as of yet on what the next entries will be in the series, but the events in volume 4 are meant to be a prelude of what's to come. CyberConnect2 the developer has made it known their intent on wanting to release their games and series internationally still; however their NA and EU publisher BandaiNamcoUS and BandaiNamcoEU hold the licensing rights in the west and haven't been on board with releasing everything CyberConnect2 is creating both in the past, and now in the present. There is a Premium Edition for Last Recode that contains a sound drama, a copy of .hack//Returner, a light novel called .hack//RAGTIME, and the soundtrack. The English team at CyberConnect2 stated if we the fans can convince BandaiNamcoUS and BandaiNamcoEU on social media how much we want the series, then BandaiNamco "might" be swayed to releasing the Premium Edition internationally. Otherwise there currently are no plans on doing so. That's the news with the upcoming remake 31 days from now and their projected plans for the future. But we the fans and content creators who deal in the business with the .hack series have not been quiet and been very busy over the past few years and even more so this year. Dothack Network which started in 2012 has been bridging the gap between fans and fan projects over the last 5 years. We've been promoting YouTubers who create lets plays, dothack news, tutorials on how to play .hack//fragment with others. We've been promoting cosplayers who spent their time and craft making awesome .hack cosplays and having meetup's at local conventions around North America. We've assisted fans on locating and collecting .hack// memorabilia, showcasing bargains and deals, as well as how to purchase internationally. We even received a generous donation on a .hack//ENEMY uncut sheet from the Deciphers printing press for the card game and gave it back to the fans in the form of a raffle giveaway; and we have more to give away today. In honor of .hack//G.U. Last Recode next month, we will be reissuing a second giveaway to send out the remaining 5 sheets we still have to you the fans in another raffle, so be sure to check the site for details sometime in October. Our reach which began as a page on Facebook has grown exponentially reaching out as a Facebook group page for direct community and fan discussions compared to our Facebook page promotion from our editor. We have a presence over on Steam and on Twitter for those who dislike Facebook. This year we've dropped Skype in favor of Discord for being the better messenger platform and have amounted well over 400 active users with various themed channels for discussions. And our web site continues to archive the latest .hack// news and updates, as well as preserving all fan projects and fandom. Our community continues to draw fans from older sites from the past including Dothackers.net, .hack//INFO, .hack//Integral, Integrability, Cyberconnect LLC, CyberConnects, Iridium Based, Cyberconnects2, The World //R:2, Dimension-Corp, World of Visions, .hack//fragment BBS, The World BBS, The World RP, The World VRChat, .hack//Universe, and many more! Be sure to stop by to see if any of your friends or familiar faces are still around. We've become pretty welcoming and close with each other that we wrote a schedule for daily events for our friends to participate and meet up online to do events. On Monday's we play AzureZhen's The World R:Craft which is a free-to-play no Minecraft account required modded-Minecraft, Tuesday's we host a trivia game on Discord for users to show off their knowledge and experience of the series, Wednesdays we hop onto the VR world of The World VRChat which you can use with or without a VR headset but does support ALL VR headsets if you so choose, Thursdays we get in touch of our original characters and join in a role-play on Discord or on our web site, and on Fridays we grab our patched game disc or emulator for the PC and hop on a .hack//fragment server where up to 3 people can join a party and level up in the .hack//Infection setting world of online play with real friends. These are just some of the daily events you can join in, and we're always accepting of new ideas. This has become the theme and status of our friendly community, if you wish to be part of it you are always welcomed; if you wish to support the series, we could always use your help working with BandaiNamco US/EU; or if you want to reconnect with old friends, then let us help you get there. Otherwise, I've been Erroneous and thank you for listening! Be sure to learn more and discover various venues with the links provided below. Our Community Website: http://www.dothack.org Discord: https://discord.gg/YkRJjQF Facebook Page: https://www.facebook.com/dothacknetwork Facebook Group: https://www.facebook.com/groups/dothacknetwork Steam: http://steamcommunity.com/groups/dothacknetwork Twitter: https://twitter.com/dothacknetwork YouTube: https://www.youtube.com/user/dothacknetwork .hack//G.U. Last Recode Steam: http://store.steampowered.com/app/525480 Playstation Store: https://store.playstation.com/#!/en-us/games/hack-gu-last-recode/cid=UP0700-CUSA07559_00-HACKGURECODE0000 NA Amazon: https://www.amazon.com/dp/B0743X12TX EU Amazon: https://www.amazon.co.uk/dp/B074VG7PGW NA GameStop: https://www.gamestop.com/ps4/games/hack-gu-last-recode/150492 JP Amazon (Standard): https://www.amazon.co.jp/dp/B074GVWJT1 JP Amazon (Premium): https://www.amazon.co.jp/dp/B074GV5G2M
  6. Originally CyberConnect on Feb 16th 1996, later CyberConnect2. Happy 24th Birthday CC2! CyberConnect2(EN) #cc2 #cyberconnect2
  7. Hiroshi Matsuyama answers Q&A on .hack//IMOQ remake. To simply put #1 Show the support with numbers, buy digitally for yourself or a friend .hack//G.U. Last Recode on Steam or Playstation Store #2 Post on BandaiNamco's Facebook, Twitter, Instagram, and YouTube page's stating you want .hack//IMOQ remake/remaster and more .hack games! Get involved and have your friends join in! --- Dothack Discord https://discord.gg/YkRJjQF
  8. During the live broadcast on NicoNico tonight, Matsuyama-san announced that they will be releasing the “future vision” for CC2 in Famitsu magazine on February 1st. He was very diligently writing something in his sketchbook long after the others finished writing their goal or mission for 2018. Then finally when he revealed what he was drawing… …a boob. He drew… a boob. But that’s not all…!! He announced that whatever “vision” CC2 has for the future will be announced in the issue of Famitsu magazine on February 1st. I wonder what it could be!! Here’s the clip:
  9. Earlier today, CyberConnect2 released an announcement for the Winter Campaign 2018. There’s all sorts of awesome new and old merch that will be available for a limited time, so be sure to check it all out!! ☆ The campaign will be running through Friday, December 29 until Monday, January 15. ◾️ Reproduction Gengas (2 types) 『.hack』illustration by Hoshi Itsuki 『.hack//G.U. Last Recode』illustration by Hosokawa Seiichiro Details: 553×438mm, serial number plate included. Price: 30,000 yen (roughly $300) ◾️ 『.hack//Fanbook』Vol.4 Details: B5 size Price: 2,000 yen (roughly $20) Store Locations: Kotobukiya: Akihabara, Nihonbashi, Tachikawa main store, Online Shop GAMERS: All 18 stores, Online Shop Animate: Details Amazon Japan: http://amzn.to/2zcPcYv 『.hack//Fanbook』 Official Page ▶︎ Bonus Item #1: 『.hack』Canvas Bag Purchase all four volumes to receive this bonus. Kotobukiya Version: Haseo & Ovan, Black GAMERS Version: Haseo & Tri-Edge, White ▶︎ Bonus Item #2:『.hack//Fanbook』 Vol.5 Purchase all four volumes to receive this bonus. Deadline for this bonus: March 31 Tentative shipping date: May, 2018 ◾️ 『.hack//Fanbook』Clear File Set of 5 Details: A4 size(297×210㎜) Price: 2,000 yen (roughly $20) Pre-order: GAMERS Online Shop ◾️ Chim Chim Plushie ※ Details: 200×180mm Price: 2,400 yen (roughly $24) Pre-order: GAMERS Online Shop ※ This particular item was originally released as part of a set of goodies back in 2013. This time, however, the plushie will be sold separately. ◾️ Acrylic Diorama Stand (Hulle Granz Cathedral) Details: Plate size: 150×230mm, Assembled size: 70×100×70mm Price: 3,000 yen (roughly $30) Pre-order: GAMERS Online Shop ◾️ Bonus Item: Pin (3 types) Details: Get 1 random pin per item check-out. ▶︎ Participating Store Locations Kotobukiya: Akihabara Nihonbashi Tachikawa, Main Store Online Shop GAMERS (Select Stores): Sapporo, Sendai, Akihabara, Shinjuku, Ikebukuro, Machida, Tachikawa, Yokohama, Tsudanuma, Omiya, Nagoya, Numazu, Nanba, Umeda, Kobe Sannomiya, Kyoto, Hataka, Kokura; Online Shop
  10. The CEO of CyberConnect 2, Matsuyama Hiroshi, held a really interesting seminar for game creators and those interested in the topic. Although, I am hardly part of the industry, the interest and passion has always been there. I was able to attend this event, although I arrived a little after it had begun. There was also time for a book signing and a brief discussion gathering after the event where we were treated to some small drinks and snacks. Matsuyama was completely in the game tonight and it was clear he was enjoying giving the seminar. I had a blast just listening to him tell the handful of anecdotes throughout the evening. We were told that we were free to take photos, but to just be mindful of when it was appropriate to take photos. ? ▲ Quick company stats with photos from the Fukuoka, Tokyo, and maybe Montreal offices? Company Size Fukuoka Studeo: 180 Tokyo Studeo: 33 Montreal: 14 ▲ Slide for 『.hack//G.U. Last Recode』!! ▲ Naruto is one of the main titles that CC2 releases. This is Naruto Shippuden: Ultimate Ninja Storm 4 “Road to Boruto”. ▲ Another one of their series would have to be Jojo’s Bizarre Adventure. This is the PS3 release of Jojo’s Bizarre Adventure: All Star Battle and the PS3/PS4 release of Jojo’s Bizarre Adventure: Eyes of Heaven. ▲ Here’s one of the few smartphone applications that they produced, Full Bokko Heroes X for both iOS and Android. ▲ The offices are literally littered with more than 60 different magazines every month for employees to browse! ▲ There are also all kinds of movie and anime DVD/Blu-rays, individual manga books, and various video game titles freely available to employees. ▲ The company also provides many opportunities for employees to “skill up” their abilities in various areas such as C++, UnrealEngine4, Python scripts, and more. ▲ With the basic introduction out of the way, this was the “meat” of the seminar: “The Game Creator Seminar”!!! ▲ First, we were asked to think of the average number of games sold in a single year. Numbers ranged from 200 to 1000. ▲ This chart breaks down the number of game titles released every year. 2004: 802 2005: 828 2006: 900 2007: 983 2008: 972 2009: 811 2010: 745 2011: 679 2012: 644 2013: 565 2014: 539 2015: —– ↓ 2016: —– ↓ 2017: —– ↑ My photography was bad in the moment, so I don’t have the exact numbers for 2015-2017, but the main point was that 2017 signaled in a slight rebound from the downward trend of releases since 2007. ▲ Next, we were asked to think how many games a person buys in the course of a year. ▲ Generally speaking, the average number of games a “game fan” purchases in a year is 8.8. A soft-core gamer buys about 4 games a year. ▲ Next, we were asked to think of what titles sold over 1,000,000 copies in 2017. I was stupid with the numbers (Japanese “man” is a bit difficult to calculate in your brain) and suggested NieR:Automata did…even though I knew it only sold a bit over 300,000 copies. lol ▲ And this was our answer, a list of top selling titles in 2017! 3DS: Dragon Quest 11 – 1,728,000 3DS: Monster Hunter Double Cross – 1,668,000 PS4: Dragon Quest 11 – 1,321,000 Switch: Splatoon2 – 1,309,000 Switch: Mario Cart 8 Deluxe – 717,000 3DS: Pokemon Sun/Moon – 560,000 Switch: Legend of Zelda: Breath of the World – 551,000 Switch: Super Mario Odessy – 511,000 3DS: Super Mario Maker – 397,000 PS4: NieR:Automata – 343,000 ▲ Basically, if titles don’t sell over 100,000 copies, they’re losing money… ▲ If we imagine the sales of the top 40 games are positive, then anything 41 to 424 is losing money. 1/10 is in positive figures, whereas 9/10 is in the red. ▲ Among the gaming industry, 1/5 of titles is in positive numbers whereas 4/5s are in the red; which means, 20% have to be MASSIVE HITS! ▲ So it’s very important to know what sort of interesting things will sell. It’s best to avoid talking with people who cannot answer this question. ▲ It’s also vitally important for copies to connect with fans to hear their opinions on a multitude of topics. How/what do people play, read, watch, experience. ▲ This shows the trends of various platforms. The top represents smartphone and PC online games, the middle represents home gaming games, and the last represents home gaming hardware. December 27, 2015 Online Platform (smartphone & PC) = 998,900,000,000yen Home Software & Hardware = 360,200,000,000yen →2016 Home Software & Hardware = 299,400,000,000yen ▲ Global Market Size: 5,400,000,000,000yen; Japan is just 1/14 of this figure. ▲ Global sales for the PS4 is around 60,000,000 units, where as within Japan alone, it’s around 5,000,000. ▲ Titles that sold well overseas: Pokemon Sun/Moon Super Mario Maker Final Fantasy XV Legend of Zelda: Breath of the Wild Bloodborne Dark Souls 3 Resident Evil 7 Yokkai Watch 3 Naruto Shippuden: Ultimate Ninja Storm 4 Dragon Ball Xenoverse 2 Monster Hunter Double Cross Pokken Tournament The Last Guardian Street Fighter V NieR:Automata ▲ The market for home gaming is WORLDWIDE, with a focus on gamers all over the world. ▲ The very last bit of Matsuyama’s talk touched briefly on his non-fiction novel, detailing the true events that occurred with “Hiroshi-kun” just prior to the release of 『.hack//G.U. Vol.3』in 2009. ▶︎ Famitsu was also present for the seminar, so here is their recap of the talk!
  11. February 16th, celebrating 21 years of CyberConnect2 (Japan) today!
  12. Want to follow all the CyberConnect2 (Japan) staff twitter accounts? This page officially published by them certainly makes things easier. #dothack #dothackgames #CyberConnect2 #Twitter #staff http://www.cc2.co.jp/twitter/
  13. CC2 is in development on being a self-publisher for the games they develop. Starting with 3 new games in development. #dothack #Cyberconnect2 #Montreal #FPS
  14. As it stands, Hiroshi Matsuyama has always proven to be on board with releasing more .hack into the North American and European regions. The biggest block seems to be coming from BandaiNamco games. Which has always shown little support for the title. Take a look at what games they always keep reordering from CyberConnect2 (Japan), and take a look at what PS2 classic games that are available on Playstation Network store. The .hack series gets no love from Bandai Namco games. Even dothackers.net's attempt to Localize .hack// by focusing attention to Rich “FilthieRich” Bantegui of the Bandai Namco community manager was slightly in vain as he departed the company in May 2013. So where does that leave us? We the fans, need to strengthen our group, frequent the Bandai Namco pages on Facebook, Twitter, Tumblr, and make it known a fanbase still exists. We the owners of Dothack Network have been archiving site after site of the .hack fanbase; many of which no longer available online and now preserved on our blogs page in order to prove there is a fan base for many years. Help us expand our userbase, help us voice our opinions to Bandai Namco, and help us get .hack//fragment, .hack//LINK, .hack//Versus, Guilty Dragon published outside Japan and localized for additional languages.
  15. Merry Christmas Dothack Network! Enjoys these three arranged audio file versions of Mistral, Balmung, and Gentle Hands from CyberConnect2. No registrations are required so feel free to download from any device. Also get a glimpse of our newest archive site for all your dothack needs. http://www.dothack.org/search/?&term=Merry&type=downloads_file
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