Thank you! Yeah tbh I think the characters/objects in the game themselves are not optimized, I remember I had problems when doing a 3D print with BlackRoses sword having the normals pointing in different directions etc. I'll def mention it in the github, but managed to get the same "broken look" in StudioCCS when I selected "Draw Options" > "Backface Culling", and "somewhat" managed to solve it in blender by deselecting that (but it still had like a patchy colour to it ^^')
Amazing tool! But does anyone know how to make the surfaces not be like transparent? I think it's something like surface normals not being right (im new to both this site and blender)
Best way i can describe it without showing pictures: