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Replacing Textures in .hack//Infection
Unlike .hack//G.U. where most of their videos are in a video format stored on the game disc, .hack//Infection Mutation Outbreak and Quarantine has no videos on disc whatsoever (excluding the logos after the PS2 bootup). Even the intro video that plays before the title screen is not a video. So every video including the Epitaph of Twilight being spoken is not a video, the characters talking to Kite are not videos, the Phase introduction videos are not videos. The .hack//IMOQ games simply don't have no videos because everything is being rendered in-game through the .hack game engine.
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Knucklemaster and Werewolf the 7th & 8th Character Class
In The World (.hack//SIGN & .hack//IMOQ) there were originally 6 character classes Twinblade, Heavyblade, Blademaster, Longarm, Heavyaxeman, and Wavemaster from 2010 and prior. It wasn't till four years later in 2014 during .hack//Legend of the Twilight two new classes were introduced. Starting with Knucklemaster on the far right.
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Shields in .hack//IMOQ?
While browsing the texture files from .hack//Infection Mutation Outbreak Quarantine, in the file xicon00 there are character class icons and right below them is the icons for the equipment slots.
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.hack//IMOQ Confirms Knucklemaster and Samurai Classes
As talked about in a recent post about Knucklemaster and Werewolf being the 7th and 8th character classes mentioned in the .hack//Archives_03 book. What if I told you right now, if you popped in your .hack//IMOQ game disc and look up the texture asset xicon00 and look closely, you will see 8 character class icons.
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