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Found 5 results

  1. Guest

    Blender CCS Importer

    76 downloads

    An addon and a library to read and import CyberConnect Streaming Files (.CCS) in blender, made by AI-Hydra and commissioned by Shonen. This add-on is compatible with Blender (install ver) and Blender (portable ver). To install this add-on: Go to Edit > Preferences Click on add-on tab on the left On the upper right corner click on the down arrow (ver 4.2) and then select Install from Disk Find and select the ZIP file from this download and you are done Now you can import .ccs files directly into Blender, but first you must get the files from the data/data.bin file from the game's disk and unpack that bin file with CCSFileExplorderWV by zerokilo. To load a .ccs into Blender: Go to File > Import Click on CyberConnect Streaming File (.ccs) Find your .css models from your dothack game after extracting from the data.bin file By default, you will see a gray textureless model with black dots, to fix this follow the next steps. Above the XYZ in the upper right corner are four circles for viewport shading, by default you are in solid mode, switch to render preview. Display the object as wire edges Display as solid mode Display in Material Preview mode Display render preview To the left of this is an eye with a mouse cursor. Click the down arrow and click the eye icon for armature to hide the black dots. More info on Github https://github.com/Al-Hydra/blender_ccs_importer
  2. Guest

    StudioCCS Model Viewer

    100 downloads

    A utility program created by NCDyson that lets you view .CCS files used by CyberConnect 2 in their PS2, PSP, PS3, PS4, and Steam .hack video games. This utility does not export compressed files such as .BIN or .CPK files in which .CCS files are normally compressed in, you will need other tools to export the .CCS files out of first before you can use this tool. This tool also allows you to view stock models, animations, and textures. The models can be viewed from all angles using WSAD and mouse controls, and bones can be re-positioned and placed in various XYZ axis. And the models can be exported as an .OBJ for use with other programs such as Blender. To extract .CCS files from .BIN compressed files, use CCSFileExplorerWV by zerokilo. To extract .CCS files from .CPK compressed files, use CriPakGUI by CaptainSwag101. To launch the program, go to StudioCCS\bin\Release\StudioCCS.exe More info on Github https://github.com/NCDyson/StudioCCS
  3. Guest

    CCSFileExplorerWV

    108 downloads

    A utility program created by zeroKilo (aka Warranty Voider) that allows you to unpack DATA.BIN files from the various .hack PS2 video game discs and ISO's. This tool also allows to repack into DATA.BIN files. To launch the program, go to CCSFileExplorerWV\bin\x86\Release\CCSFileExplorerWV.exe After you've extracted the .CCS files from the .BIN files, you can then view the .CCS files in a program called StudioCCS. More info on Github https://github.com/zeroKilo/CCSFileExplorerWV
  4. Guest

    Modded-CCSFileExplorerWV

    51 downloads

    A fork of the original CCSFileExplorerWV made by WarrantyVoider. This fork solves some algorithm problems when reading the CCS file and brings some improvements. To use this program, extract the zip file and navigate to \bin\Debug\CCSFileExplorerRT.exe to launch the program. By default the program is in Portuguese, to change it to English click on Língua and then Inglês. In order to view the .css textures, go to Archive, then Open CCS/TMP (UNPACKED), down at the bottom right change .tmp to .css and click on your .css file of choice extracted from the data.bin from the IMOQF .hack video games. This is a modified version of CCSFileExplorderWV by zerokilo. More info on Github https://github.com/zMath3usMSF/Modded-CCSFileExplorerWV
  5. Here are the locations of the .CCS file formats responsible for the in-game rendered cinematic files. Hulle Granz exterior hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_03_1.ccs Hulle Granz interior hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_03_2.ccs Moon Tree exterior hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_05.ccs Moon Tree leader meeting area hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_05k.ccs Kestrel exterior hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_06.ccs Icolo interior hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_07.ccs Morrigu Barrow Wall hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_08.ccs Dead World of Indieglut Lugh (one of many) hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_09.ccs The locker room at the end (one of many) hackGU_vol1_a.cpk_unpacked\vol1\data\data\ev_stage\se1_10.ccs
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