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  1. It's been quite a while if you haven't been to our domain dothack.org for some time, unless you've joined within this year and been keeping up with all the new North American and European resurgence of .hack// media being officially dubbed set to be released on November 1st in Japan, November 2nd on Steam, and November 3rd on PS4/PSN for NA/EU regions. Oh and did i mention THIS YEAR! in 2017? Literally one month from now.

    Early this summer CyberConnect2 the developers behind the .hack// media announced releasing an HD remaster for the former PS2 series .hack//G.U. In this remaster, we'll be getting all 3 volumes of the series on one disc. Plus an additional never before seen 4th volume to the series with new story and content, roughly 3-4 hours worth taking place a year after volume 3. Addition to the 3 volumes being remastered in HD at 1080p, the game will also be running 60 frames per second. Fixes and changes have been made to the game play to make it faster, easier, and max capacities increased throughout the game. The NA and EU physical game for PS4 and digital copies for PSN and Steam will have dual-audio in English and Japanese; and subtitles in English, French, German, and Japanese. There are many to list, so be sure to check our site for more details.

    The whole focal point of a remaster being released was to allow BandaiNamco and CyberConnect2 get fans interested in the next series of .hack games, they chose this entry feeling it would bring back old fans and interest new ones. We currently have no details as of yet on what the next entries will be in the series, but the events in volume 4 are meant to be a prelude of what's to come. CyberConnect2 the developer has made it known their intent on wanting to release their games and series internationally still; however their NA and EU publisher BandaiNamcoUS and BandaiNamcoEU hold the licensing rights in the west and haven't been on board with releasing everything CyberConnect2 is creating both in the past, and now in the present. There is a Premium Edition for Last Recode that contains a sound drama, a copy of .hack//Returner, a light novel called .hack//RAGTIME, and the soundtrack. The English team at CyberConnect2 stated if we the fans can convince BandaiNamcoUS and BandaiNamcoEU on social media how much we want the series, then BandaiNamco "might" be swayed to releasing the Premium Edition internationally. Otherwise there currently are no plans on doing so.

    That's the news with the upcoming remake 31 days from now and their projected plans for the future. But we the fans and content creators who deal in the business with the .hack series have not been quiet and been very busy over the past few years and even more so this year. Dothack Network which started in 2012 has been bridging the gap between fans and fan projects over the last 5 years. We've been promoting YouTubers who create lets plays, dothack news, tutorials on how to play .hack//fragment with others. We've been promoting cosplayers who spent their time and craft making awesome .hack cosplays and having meetup's at local conventions around North America. We've assisted fans on locating and collecting .hack// memorabilia, showcasing bargains and deals, as well as how to purchase internationally. We even received a generous donation on a .hack//ENEMY uncut sheet from the Deciphers printing press for the card game and gave it back to the fans in the form of a raffle giveaway; and we have more to give away today. In honor of .hack//G.U. Last Recode next month, we will be reissuing a second giveaway to send out the remaining 5 sheets we still have to you the fans in another raffle, so be sure to check the site for details sometime in October.

    Our reach which began as a page on Facebook has grown exponentially reaching out as a Facebook group page for direct community and fan discussions compared to our Facebook page promotion from our editor. We have a presence over on Steam and on Twitter for those who dislike Facebook. This year we've dropped Skype in favor of Discord for being the better messenger platform and have amounted well over 400 active users with various themed channels for discussions. And our web site continues to archive the latest .hack// news and updates, as well as preserving all fan projects and fandom. Our community continues to draw fans from older sites from the past including Dothackers.net, .hack//INFO, .hack//Integral, Integrability, Cyberconnect LLC, CyberConnects, Iridium Based, Cyberconnects2, The World //R:2, Dimension-Corp, World of Visions, .hack//fragment BBS, The World BBS, The World RP, The World VRChat, .hack//Universe, and many more! Be sure to stop by to see if any of your friends or familiar faces are still around.

    We've become pretty welcoming and close with each other that we wrote a schedule for daily events for our friends to participate and meet up online to do events. On Monday's we play AzureZhen's The World R:Craft which is a free-to-play no Minecraft account required modded-Minecraft, Tuesday's we host a trivia game on Discord for users to show off their knowledge and experience of the series, Wednesdays we hop onto the VR world of The World VRChat which you can use with or without a VR headset but does support ALL VR headsets if you so choose, Thursdays we get in touch of our original characters and join in a role-play on Discord or on our web site, and on Fridays we grab our patched game disc or emulator for the PC and hop on a .hack//fragment server where up to 3 people can join a party and level up in the .hack//Infection setting world of online play with real friends. These are just some of the daily events you can join in, and we're always accepting of new ideas.

    This has become the theme and status of our friendly community, if you wish to be part of it you are always welcomed; if you wish to support the series, we could always use your help working with BandaiNamco US/EU; or if you want to reconnect with old friends, then let us help you get there. Otherwise, I've been Erroneous and thank you for listening! Be sure to learn more and discover various venues with the links provided below.

    Our Community

    Website: http://www.dothack.org
    Discord: https://discord.gg/YkRJjQF
    Facebook Page: https://www.facebook.com/dothacknetwork
    Facebook Group: https://www.facebook.com/groups/dothacknetwork
    Steam: http://steamcommunity.com/groups/dothacknetwork
    Twitter: https://twitter.com/dothacknetwork
    YouTube: https://www.youtube.com/user/dothacknetwork

    .hack//G.U. Last Recode

    Steam: http://store.steampowered.com/app/525480
    Playstation Store: https://store.playstation.com/#!/en-us/games/hack-gu-last-recode/cid=UP0700-CUSA07559_00-HACKGURECODE0000
    NA Amazon: https://www.amazon.com/dp/B0743X12TX
    EU Amazon: https://www.amazon.co.uk/dp/B074VG7PGW
    NA GameStop: https://www.gamestop.com/ps4/games/hack-gu-last-recode/150492
    JP Amazon (Standard): https://www.amazon.co.jp/dp/B074GVWJT1
    JP Amazon (Premium): https://www.amazon.co.jp/dp/B074GV5G2M

  2. 171208_IMA-2_0







    番組名 IMAREAL
    放送日時 2017年12月11(月) 19:30~20:00 放送予定
    パーソナリティ 森本 優
    番組詳細 http://www.air-g.co.jp/ima/

    View the full article

  3. 『.hack//G.U. Last Recode』















    代表取締役社長 松山 洋



    View the full article


    image: http://www.siliconera.com/wordpress/wp-content/uploads/2017/08/DH0nrf8VwAEeazR_thumb.jpg



    Bandai Namco shared some new bits of information in this week’s issue of Famitsu magazine on .hack//G.U. Last Recode with a look at Haseo’s new weapon that is exclusive to his 5th form.


    The weapon is called “Gate of Ouroboros” and it is only available for Haseo’s new 5th form. The weapon can change form, and each one determines which of the eight arts it can use along with a variety of combos. It also has a secret “Skill Trigger” combo activation ability, but we’ll learn more on that later.


    .hack//G.U. Last Recode releases in Japan on November 1, 2017 for PlayStation 4 and PC. The game releases in North America and Europe this fall. Check out our previous report for a look at the latest screenshots.

    Read more stories about .hack//G.U. Last Recode & PC & PlayStation 4 on Siliconera.

    Read more at http://www.siliconera.com/2017/08/22/hackg-u-last-recode-shares-glimpse-haseos-new-5th-form-exclusive-weapon/#xRSAOViAF0QMzRv3.99
  5. ハセヲ5thフォーム専用武器“無限竜ノ門(ゲートオブウロボロス)”の力とは?

     『.hack』シリーズの第2シーズンであり、とくに根強い人気を誇る『.hack//G.U.』全3巻をHDリマスター化し、システムも遊びやすく改善。さらに、本編のその後を描く新規エピソードも収録される『.hack//G.U. Last Recode(ラストリコード)』。週刊ファミ通2017年9月7・14日合併号(2017年8月24日発売)では、新エピソードの『Vol.4』で登場する、主人公ハセヲの新形態である5thフォームの専用武器“無限竜ノ門(ゲートオブウロボロス)”が持つ、さまざまな力を公開! 新たな武器に秘められた、凄まじいまでの能力を確認すべし!






    (C).hack Conglomerate (C)BANDAI NAMCO Entertainment Inc. ※画面は開発中のものです。

  6. Play it and take home a special sticker set.


    image: http://gematsu.com/wp-content/uploads/2017/08/dot-Hack-GU-Last-Recode-C3AFA_08-18-17.jpg

    .hack//G.U. Last Recode


    .hack//G.U. Last Recode will be playable for the first time at C3AFA Tokyo 2017 from August 26 to 27, Bandai Namco announced.

    Users who play the demo will take home a .hack series 15th anniversary special-make sticker set as a present.


    image: http://gematsu.com/wp-content/uploads/2017/08/dot-Hack-GU-Last-Recode-C3AFA_08-18-17_Stickers.jpg

    .hack//G.U. Last Recode


    C3AFA Tokyo 2017 will be held at the Makuhari Messe International Exhibition Hall 1~3 in Chiba, Japan. .hack//G.U. Last Recode can be found at the Bandai Namco Entertainment booth.

    .hack//G.U. Last Recode is due out for PlayStation 4 and PC on November 1 in Japan, and in the Americas and Europe this fall.

    Read more at http://gematsu.com/2017/08/hackg-u-last-recode-playable-c3afa-tokyo-2017#2C4BsF337YD7BkDK.99
  7. wusivndxptyfmyhtgfca.jpg.eec4e37bd81e4fbd4e289e45459c01e8.jpg

    I love “trapped in a video game” stories—be that in books, anime, or even games. As a gamer, such stories directly relate to my greatest passion. But more than that, “trapped in a video game” is setup brimming with the potential for epic plots and thematic explorations.

    Much can be done with the “trapped in a video game” setting. It can be used for straight-up adventure or horror. It can bring to life an exploration of the human psyche or be a thought experiment for the construction of a society as a whole.

    In other words, it’s the way this setting is used that makes all the difference; “trapped in a video game” is the starting point, not the be-all and end-all of the story.


    That’s one of the reasons I get frustrated when things like Sword Art Online and Log Horizon are called rip-offs of the first popular “trapped in a video game” franchise, .hack//SIGN. It’s like saying Star Wars is a rip-off of Star Trek just because Star Trek came first and has a similar setting: a galactic civilization in space.

    Yet despite the shared general setting, we all know these two series couldn’t be more different. One is science fiction and concerned with exploration, the future of mankind, and social commentary on our modern day world. The other is science fantasy and gives its all to the creation of an engrossing adventure about heroes and villains battling among the stars.


    In the same way, .hack//SIGN, Sword Art Online, and Log Horizon are fundamentally different stories despite having the same starting point—a “trapped in a video game” setup. .hack//SIGN is a mystery about a single person trapped in a video game and how he (and those players around him) deal with the psychological and game world problems that relate to his situation.

    Sword Art Online is an action adventure where thousands of people are trapped in a video game with the ever impending threat of real world death looming over them. It spends its time on action, romance, and an episodic exploration of how various people have adapted differently to the new world. Log Horizon, on the other hand, is not as interested in the individual’s reactions as it is in the overall implications of building a new society from the ground up in a game world made real.

    For decades, fantasy works have built amazing tales on the backbone of the Lord of the Rings-style setting—and that’s not a bad thing. Video game worlds in any form of storytelling are the perfect setting for future fantasy and sci-fi works—and the plot device of being trapped in one is just one of countless possible subgenres that can tell any number of enjoyable stories.

    So remember: Just because a setting has been used before doesn’t mean that other works with the same setup are simply inferior, cheap copies. There are many epic stories out there that start at the same place. And the more creative imagining that can springboard from that “same place”—whatever it may be—the better for us as readers, viewers, and players.

    Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

    To contact the author of this post, write to BiggestinJapan@gmail.com or find him on Twitter @BiggestinJapan.

  8. 001.thumb.jpg.97fccac389b41b51ef68227527122204.jpg


    2012年9月20日,ソニーは東京ゲームショウ2012の「センス・オブ・ワンダーナイトプレゼンツ ヘッドマウントディスプレイ没入快感研究所 Powered by Sony」ブースにて,東京ゲームショウ限定仕様のヘッドマウントディスプレイ「PROTOTYPE-SR」を使った仮想現実の公開体験実験会を開催している。


    002.thumb.jpg.8c639d3a26a8c92457ee050056ba4447.jpg 003.thumb.jpg.db7d56ed1c00b53c220dbba3fd2327d9.jpg
    004.thumb.jpg.31ae8814accb936cf37b677c36d01f38.jpg 005.thumb.jpg.7ed3f450581c464a0c7c6dadc47fdeaf.jpg
    006.thumb.jpg.f1d5183dfea0c77fc213ce5f2c770336.jpg 007.thumb.jpg.775c7ef6169378c0649e10ec0f7aad41.jpg
    015.thumb.jpg.6fc7992af6faac1484ddb77accab4d9a.jpg 016.thumb.jpg.4c8eb38451d8cf1aca8ed3561a30b9b8.jpg
    サイバーコネクトツー代表取締役社長 松山 洋氏
     公開実験第1号として登場したのは,.hack(ドットハック)シリーズなどの開発で知られる独立系デベロッパ,サイバーコネクトツーで代表取締役社長を務める松山 洋氏だった。

    008.thumb.jpg.091ddc5427d337a53ed9cb191450eb33.jpg 009.thumb.jpg.a72eaf7360b4f72b5b7528380b2a5df6.jpg
    010.thumb.jpg.bfd2b223d1743d5750476ef83803bc7e.jpg 011.thumb.jpg.dcd85af0f532462dee606ddfbb21d804.jpg
    012.thumb.jpg.941fb8bc0f03d7ccde5a34b4f3850949.jpg 013.thumb.jpg.7d6bf4a713304b9d165cacf27c294734.jpg


     というわけでブースで公開されていた実験風景の映像では,まず女性係員の指示でヘッドマウントディスプレイの設定を行う松山氏の様子が映され,映像コンテンツとして映画「バイオハザードV トリビューション」のプロモーションムービーが流された。これ自体は,最近テレビなどでもよく放映されているものと同じ――ただし立体視映像になっている――である。
    019.thumb.jpg.c45d4cc0c2f678db30dd095bea84da1c.jpg 020.thumb.jpg.0a7cf41f47ee7a5aaa169d9580c169da.jpg
    そしてバイオハザードV トリビューションのPVが流された


    023.thumb.jpg.a8796cb07c973c6a363331b6a62518e7.jpg  松山氏の見ている映像と,氏のいる室内を両方見られる筆者からは,最初は平然としていた松山氏が,さすがにこのときばかりは身をかばうように避けていたのが確認できた。


    025.thumb.jpg.83be83e653239db460422d9755b1edd8.jpg 026.thumb.jpg.ad022440baee408cfa32c4593236962f.jpg

    030.jpg.c26b598ea9c48ff07198a6301dd9a873.jpg  一連の体験後に松山氏の感想を聞くと,「これは凄い」とかなり興奮気味に語っていた。






    TGS 2012におけるヘッドマウントディスプレイ「PROTOTYPE-SR」体験風景




     クリエイターとして刺激される部分も大きかったようで,松山氏は早くもこのようなデバイスを使うとどのような表現ができるかなどについて思いをめぐらせているようだった。表現方法としては,現実の中で少しだけ嘘をつくと非常に効果的なので,実際,氏も「どのタイミングでだましてやろうか」と創作意欲を燃やしていたのが印象的だ。本物の「The World」を体験できるようになる日は近いかもしれない。