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Showing results for tags 'PS2'.
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53 downloads
Playable PS2 demo disk from TGS 2005 in Japan (playable only in Japanese) for MotoGP4, Critical Velocity, and Urban Reign; and trailer videos for Tales of the Abyss, Soul Calibur III, Gallery Fake, Samurai Champloo, Eureka 7 The New Wave, and .hack//G.U. Vol. 1. https://archive.org/details/tokyo-game-show-bandai-namco-booth-distribution-disc-2005 -
Version 1.1
226 downloads
For .hack//Infection Mutation Outbreak and Quarantine, open the PS2 disc and go to the \VOICE_E\ directory of the DVD. Each file in this folder will be a .BIN file, select which file you want in MFAudio.exe and set the Channels from 2 to 1. This is important, by default the channels for the .exe are set in stereo i.e. the value of 2, but the audio from the game was recorded in mono i.e. 1. Interleave can be ignored this time, you will not have to adjust this value. Welcome to MFAudio MFAudio v1.1 ReadMe.TXT Email: muzzleflash@emaildownunder.com Web: http://muzzleflash.da.ru ------------------ This tool allows you to play, convert, and downsample audio files that use some of the more common formats among PS2 games. It can be used to reduce the size of music in DVD rips, replace the music with something else you prefer, or simply to play the music from your favorite games. Please note: It is assumed that the user has a reasonable level of technical knowledge - this tool isn't for newbies. Please *do not* email me questions about how to play/convert a file from a particular game. You're on your own! Usage ----- Using the GUI should be straight-forward. Press the 'Open' button and select the file you wish to use as input. If the file is a known format, then all the details will be automatically filled in. Otherwise, the format will default to Raw (uncompressed or compressed), and you will likely need to set the frequency, channels, and interleave manually. The 'offset' option can be used to step past a certain number of bytes that may exist at the start of the file prior to the audio data. You can use the 'Play' button to test the settings and determine if they are correct. Creating an output file for conversion should be just as easy. Start by selecting the output format, and then give a filename. The frequency, channels, and interleave will all default to the same as the input file, so you only need to change them if you intend to downsample. You can also use the utility from the command line (type 'MFAudio /?' for available options). This can be useful if you are creating a rip kit, for example, you can write a batch file that will run this utility to downsample all the music in the game. Restrictions ------------ Not supported: * MUS & MPC formats (used mainly in EA games) * AFS format (used mainly in Sega Dreamcast ports) Examples -------- Here are some settings to play/convert the music from a few different games. I've noted the region I used for testing (PAL, NTSC, NTSC-J). Thanks & Greets... ------------------ Everyone associated with PS2 dev & ripping - in no particular order: Paradox, Dynamite, Kalisto, Static, Z and the guys at PS2Ownz forums, Zandal, Toshi, PS2foryou.de, Hurricane, Bitmaster, and anyone I missed out! Legal ----- PSX, PS2, Playstation, Playstation2, are registered trademarks of Sony Computer Entertainment, Inc. This product is not sponsored, endorsed, or approved by Sony. Everything here was written personally. It does not contain any copyrighted material (Sony or otherwise). Distribute as much as you like! -
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- .hack//Outbreak
- .hack//Quarantine
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Released November 23rd, 2005 Price ¥6,800 JPY (7,140 JPY with 5% tax incl.) Weight 5.8oz, 164 grams Size 7.5 tall 5.375 wide 0.5 thick Developer CyberConnect2 Publisher Bandai Co. Inc. Online service available November 22nd 2005 to projected November 2006, extended till January 18th, 2007. http://www.hack.channel.or.jp/fragment/index2.html あの.hackが本当のネットワークゲームだったら・・・ 新作「.hack//G.U.」に先駆けて、ファン待望のオンラインゲームが登場! 魅力満載!!月額無料!!.hackファンの交流がさらに深まる! ■待望のオンラインモードで遊べる!! あの.hackの世界を舞台に、他のユーザーとクエストを楽しめます。 マッチングサーバーで仲間を集めて、冒険の舞台“エリアサーバ-”にアクセス。 最大3人のパーティーを組んで、ダンジョン最下階をめざします。 メール、チャット、BBSといったコミュニケーションツールも充実しています。 ■これまで通り、オフラインでもゲームは楽しめる!! オンライン環境に慣れないプレイヤーは、まずオフラインモードから。 オフラインモードで育てたキャラクターは、そのままオンラインで使用可能です。 ゲーム、アニメ、コミック、全てのメディアから、人気キャラクターたちも登場します。 ■プレイ画面 ・オンラインモードでは、他のユーザーとメール交換やBBS、チャットでの情報交換ができる。 ・キャラメイクでは基本のPCタイプを選択、その後色やサイズなどをカスタム可能。作ったキャラクターにパラメータを割り振ってPCを完成しよう。 ・ルートタウンやエリアサーバーではリアルタイムにパーティーとチャットができる。 ソフトキーボードでもUSBキーボードでもOK。仲間とコミュニケーションをとりながら冒険にGO! ・オンラインでのプレイはコマンドウインドウを開いている間もゲームは止まらず敵が襲ってくる! 仲間とうまく連携して敵を倒そう! ■エリア作成 インターネットに接続されたPCがあれば自分でエリアサーバーを公開・運営することができる! 自分の作ったフィールド&ダンジョンに他のプレイヤーを招き入れることができる。 エリア作成プログラムは直感的なインターフェースで簡単に操作ができるぞ。 ◆オンラインでも課金はナシ!無料でプレイ可能。 月々の利用料金は一切不要。安心して遊べるオンラインゲームです。 ※“エリアサーバー“の公開時には、”PlayStation 2” と“PC”が同時にインターネット接続している必要があります。 ※プロバイダーのご契約やご利用には別途費用がかかります。 ※オンラインでのサービスは2006年11月末日をもって終了予定です。サービス終了後も、オフラインモードはプレイ可能です。 サーバーへのアクセス負荷を低減させるため、初回限定数の出荷となります。サーバーの状況にしたがい、以降順次出荷予定です。 【発売日】 2005年11月23日(水)予定 【ジャンル】 オンライン/オフラインRPG 【プレイ人数】 1人 【メモリーカード容量】 ”PlayStation2”専用メモリーカード(8MB)対応:670KB以上 【メディア】 DVD-ROM1枚 【周辺機器】 アナログコントローラ(DUALSHOCK2)専用(アナログ・振動両対応) 【その他】 ※USBキーボード対応(必須ではありません) ※オンラインモードで遊ぶためには、 “PlayStation 2”専用ネットワークアダプターまたは“PlayStation BB Unit”が必要です。 ※新型“PlayStation 2”の場合は追加機材は必要ありません。 ※画面は開発中のものです。 ※“PlayStation”は株式会社ソニー・コンピュータエンタテイメントの登録商標です。
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- .hack//fragment
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Senkou Release-ban (Pre-Release Version) Released November 2nd, 2005 Price FREE (Application from Sept 20th, 2005 to Oct 16th, 2005; Shipped Nov 2nd, 2005) Weight 5.5oz, 155 grams Size 7.5 tall 5.375 wide 0.5 thick Developer CyberConnect2 Publisher Bandai Co. Inc. Online service available November 2nd 2005 to November 22nd 2005. Features No OFFLINE mode. Less character customization than retail. Archive.org Preservation on 09/08/2020: https://archive.org/details/dot-hack-fragment-early-release-version
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- .hack//fragment
- early release
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- .hack//Quarantine
- game
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- .hack//Outbreak
- game
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- .hack//Mutation
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- .hack//Infection
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- .hack//Quarantine
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- .hack//Outbreak
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- .hack//fragment
- PS2
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67 downloads
These are the missing thumbnails for boxarts, snaps, and titles from the Libretro Github page https://github.com/libretro/libretro-thumbnails/tree/master/Sony - PlayStation 2 Just download the zip file, extract the folders and files, add to your RetroArch installation folder. It should look like: Retroarch thumbnails Sony - PlayStation 2 Named_Boxarts Named_Snaps Named_Titles The file names for the art and what you have your game names in the Retroarch program must match exactly. You can select your game and rename the games to match the thumbnail files. The thumbnails have underscores (__)for slashes (//) intentionally as this is how Retroarch interrupts forward slashes as Windows can not have file names with forward slashes. https://github.com/libretro-thumbnails/libretro-thumbnails#readme-
- thumbnails
- retroarch
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Version 2
64 downloads
HackStract v2 Readme Contents: 1. About the program 2. System Requirements 3. How to use HackStract 4. Known Issues 5. Thanks 6. Legal =================================== 1. About the program HackStract v2 is an attempt at improving the original .hack image extractor, written by Jeffrey Riaboy (Dakusan). My primary focus was in getting the program to handle files that contained multiple images, which the original didn't support very well. Also, I determined how the original height and width of the images was stored, so this program doesn't have to offer a "best guess" as the original did. Finally, this program is also able to handle the data file from the GU games, as well as the original games. =================================== 2. System Requirements Minimum Requirements: Pentium II CPU 256 MB RAM DVD-ROM drive (to read the .hack game discs) Windows 9x or better (May even run on less than that, but those are the specs on the oldest machine I had access to for testing ;p) You must have a copy of one of the .hack games. (I'm not supplying the game data files, they'd make the zip file huge!) I have tested the program with the data files from .hack//Quarantine, and G.U. Vol 3. It should work without problems on the earlier games from each series. I believe it may also work on other games produced by CC2, but I don't own any myself, so I couldn't test it. As for other PS2 games, try it and see. =================================== 3. How to use HackStract Open the program. Select "Open" from the File menu. Locate the appropriate data file from the game disc. DATA.BIN for the original games (Outbreak~Quarantine), DATA.CVM for the GU series. (The program will probably run faster if you copy the appropriate file to your hard drive first, but it will work reading directly from the game discs.) The program will scan the file and locate all the images it contains, there will be a listing at the left of the window. The items with folder icons are files that were contained in the data file. An open folder icon indicates the file that is currently loaded in memory. closed folders indicate items that need to be loaded into memory before they can be extracted or viewed. (This takes very little time compared to the initial scan of the file) The items with picture icons indicate bitmaps that were found in the indicated folder. Selecting a picture lets you preview the image in the right side of the window. Select any picture or "folder" item on the list, and click the "Extract File" button in the lower left to save a copy of the selected item. If you want to look at a data file from another game, you may close the current data file ("Close" on the File menu), and then open a new data file as before. =================================== 4. Known Issues Some of the images appear blank, or as a solid block of a color. This is because the original images use varying levels of transparency, which Windows Bitmaps ignore. The transparency levels are stored in the color palette (Red, Green, Blue, Alpha), which my program faithfully copies when you extract an image. A good example from the Outbreak and Quarantine data files is xddwal49, which contains several solid black images. They're not actually solid black, but black with varying degrees of transparency, being the black shadows you see on the Phantom of Nine wallpaper before you complete the event. The transparency allows the shadows to be overlaid on top of the background image without producing jagged edges. For Outbreak~Quarantine - the default desktop wallpapers contain strange characters in their file names. This is not a bug, the files were named that way on the game disc. If it bothers you, you have the option of supplying your own name when you save the images. Wallpapers have a large black or white area at the bottom. Also not a bug - the original wallpaper images on the game disc are 512 x 512 pixels. The screen only displays 512 x 384 pixels. To use these images for your own desktop wallpaper, extract the image, then open it in Paint. Go to the Image menu, and select Attributes. Change the height to 384 pixels (this will crop the bottom off). Save (or Save As if you want to preserve the original file), then set that as your wall paper, and select "Stretch" for the position. If you don't have a wide screen monitor, that should look right to you. =================================== 5. Thanks Thanks go primarily to Jeffrey Riaboy (Dakusan); the source code he supplied with his program gave me enough information to figure out the niggling details of how the images were stored. Thanks also go to www.dothackers.net. Their forums led me to the orignal program I based mine from. And of course, thanks to CC2, Bandai, and all the other folks involved in making all things .hack. Without their awesome artwork, this program would be pretty useless. =================================== 6. Legal This software is provided "as-is", with no warantees of any kind. I cannot be held accountable for any damage that occurs from, or while using this program.-
- hackstract
- PS2
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38 downloads
Why I made this program First, I believe this program will probably work on many Playstation/PS2 games (with a possibility of minor tailoring), unfortunately, I cannot find out if this is so, as I do not myself own a PS, PS2,or any games besides the .hack series (don’t ask). So hopefully, with this research, and provided source code, others may be able to make a fully functional utility for the PS’s that can extract this kind of content. The Story One night after finally finishing the .hack games, I decided I wanted backgrounds from the .hack OS desktop for my real desktops. I scoured the internet to no avail, very disappointed that I was unable to find them. I decided to write this program then and there, which unfortunately, I put on my to do list and didn’t get to for about 6 months afterwards. I worked hard on it when I had free time for about 2 days and extracted all the backgrounds that I wanted (there was one there that has problems which I will get to later on. See the source code comments), and I was going to drop the project there, but decided to go ahead and finish it up because other people might find my research useful. The Functionality I gave the program simple functionality to be able to browse through all the pictures in the .hack discs. Unfortunately, there are lots of little bugs in there because I was unwilling to spend the extra time reverse engineering the rest of the format. My notes on the remaining bugs are as in the main source file. How to use Copy data.bin (from your .hackCD/data folder) to the directory this program is in. You can directly link to it on your DVD-rom drive if you edit the 1st uncommented line in the WinMain function (programming stuff). The listbox controls what picture is displayed on the screen or saved with the buttons. Space goes to the next valid picture (not really needed anymore since at least 90% of the files show pictures). 1-9 Change the “width” of the picture. The program sometimes inaccurately judges the width (as I did not reverse engineer all the variables). This will be seen as 2 or more almost identical pictures side by side. 5 is the base, 1-4 makes it shrink in 50% intervals, 6-9 makes it grow in 50% intervals. (Example: cw1hsw00_4 should be setting 4). All other keys control the listbox as normal (pageup, pagedown, up, down, letters, end, home, etc) Listbox maintains focus. All files saved with the buttons are saved in the same folder that the program is executing in (where the data.bin is). Bitmaps are saved in palette format (usually 8bit/256 colors), as they are originally stored in that format. Notes about the author My personal website is at www.castledragmire.com, which contains some of my more notable projects. Another web page should be up there soon (if it isn’t already) with all of my recent projects up for download. Jeffrey Riaboy (Dakusan) 10/31/04