I’ve invested quite some time into analysing DATA.BIN and *.CMP Files lately…
DATA.BIN was no problem but *.CMP was a bit fishy… Those are like Filecollections… all without Header — ready to get loaded into a Framebuffer…
Well - Finally it’s reversed and I’m currently going through some Tests with the Toolset.
Once released everyone should be able to alter the In-Game Graphics aswell as translate all Japanese Textures… (like the Main Menu…).
This was actually the reason we hacked those Files in the first place… Lets hope we get more Japanese Help soon.
Till then~ Greetings, Coldbird.
Thanks to Aweb for Sponsoring at this Point.
I was a bit surprised to see a small quite nice shaped DVD-Cover-sized Package in our mail… a evil grin could be seen on my face… like a maniac I ran around screaming “ITS HERE - OH GOD ITS HERE ALREADY.”.
That was the time I got my hands on this awesome oldschool movie I ordered from Nostalgic Videos… — Today was quite similiar.
To celebrate this nice day - which I hope we will always remember as the Starting-Date of this Project while enjoying a nice game of ‘The World’ with you all - I took some Camshots - nothing too special but still more than nothing to please your eyes.
I hope I can provide a Manual Scan soon aswell.
Anyway - If you want to check up on the Pics - Read on!
Greetings - Coldbird here.
I did my best on preparing this Blog - including a personal Design…
If you find flaws in the Design or Function of this Page please report them to me and I’ll try my best to resolve the problem.
About the Blog - This Blog is about Nothing and Everything… But especially about our PS2 Project ‘The World:R1′ in which we try to revive .hack//FRAGMENT, the dead PS2 .hack MORPG.
What else to say… - Enjoy your Time with us.
Coldbird over and out.
There are now 11 new pages to .hack//PORTAL, all dedicated to the lyrics in the .hack//SIGN OST's. Some lyrics such as Das Wandern are featured in both German & English, as well as the popular Yasashii Yoake in Romanji & English.
.hack//PORTAL will no longer be a stand-alone community for .hack, it will now be a complete playground equipped with anime and gaming topics for everyone thanks to us joining Aikurushii.net. You will still get that .hack edge with exciting new forum skins regularly, a far more attentive admin and moderator cast, and many more forums to dig your nose into.
Current members of the .hack//PORTAL community, I urge you to join up on Aikurushii.net, and begin your forum adventure there.
Here's more detailed information:
Epitaph: The Twilight Children
( a 2-D MMORPG based on .Hack)
Well, as some of you know, a team and I are currently working on a 2-D sprite-based MMORPG called Epitaph: The Twilight Children (or ETTC for short) that is grounded on the hit gaming series of .Hack and ‘The World’. The project is in it’s earliest stages, though production has been going steadily and smoothly. Here I will discuss some features of Epitaph, as well as keep this thread updated so you guys can see the progress we make as the game comes to be released.
For the most updated information, and a way to join the team easily, or just to be a part of the forum members, join the official forum here: http://z15.invisionfree.com/Epitaph_TTC
1. What exactly is Epitaph: The Twilight Children?
Epitaph is a 2-D sprite based MMORPG surrounding the basis of the .Hack series, and of ‘The World’. While many features from both the original .Hack games and G.U. will be present, new features will also be added to enrich the gaming experience. Players will be able to interact with one another as well as gain member addresses, fight battles, level up and gain exp, and participate in lots of other activities.
2. Who is the development team?
I, Cubia, am the head project and forum manager/admin, and head spriter for the game. The Prophet is the musick composer and head over the sound department to develop the tunes and sfx you will hear in-game. Laughingman is in charge of developing the graphics and effects for the weapons the players will collect and use in battle. Robin is a graphic artist and will be developing production arts, newsletter layouts, and face graphics for the forum and the actual game world. Jigoku, Blaze Shadow, and Theshadow19 will aid in event development and planning. With a base knowledge of some programming and development engines, I’ll take over the scripting as well until we get more scriptwriters for the game. We have others here that are helping to develop Epitaph that I have not listed, but all will be acknowledged in a short, more compact list I’ll be adding later. Epitaph could always use more helping hands, so if you’re interested in joining the team, just say the word.
3. What will the players look like in-game?
The best way of knowing this is for me to give a small image example.
This is the basic style of player design for the game. As of now, there are 3 sizes (each size pertaining to different classes I.e. twin blades will have small sized avatars) and 5 skin colour choices (pale, fair, tan, dark, and blue). The players will have a variety of choices to customize their avatars from face and body tattoos to accessories to hair and clothing. The other elements will be discussed further down.
4. How customizable will avatars be?
So far we have a number of categories that players can use to their content upon creating a avatar. The first category will to be to choose classes and a base will be decided upon depending what class a player chooses. Male and female variety are there for every class. The player can choose between a set number of skin tones, and then add eye type and colour, hair type and colour, face marking and body marking types and colours, clothing types/designs/and colours, and accessory types /designs and colours. A semi-customizable (graphics wise) beginners weapon can be chosen to further add uniqueness to character avatars. So the possibilities are near limitless as we keep expanding our component tack-on database. The sprites will have tack-on components, much like Endless Online and other sprite-based MMORPGs.
5. What are face graphics?
Another unique thing we have come up with for Epitaph is the addition of an anime-styled face graphic to represent your avatar character. As a player chooses components, the face graphic will be changed accordingly so that the sprite looks like the face graphic shown. The face graphics will not be sprite based, but will be more detailed and customizable. A player will get to choose face type and angle (yes, we’ll have it so that your character’s face can be viewed in varying angles so you can see which angle suits your character best!). The skin tone, eyes, hair, face markings, and/or hats/face accessories that you put on the sprite will show up in the face graphic. Furthermore, players can then add noses, mouths, make-up, facial hair, and more to make them look even more unique. The face graphic will be present at the bottom of a player’s screen next to their name, HP/SP stats, and remaining EXP bar. When you add players to your team, their face graphics will show up as well along with their information. Overall, this will look much like the original .Hack’s stat bars at the bottom of the screen.
6. What will the environments look like in-game?
Again the best way to show you this is through an image example. We’re planning on having highly-detailed ‘still picture’ type graphics, much like Star Ocean: The Second Story’s in-town/dungeon screens. Click the links below for examples.
One feature we may incorporate is a 3-D scrolling effect, where objects and players close to you look normal sized whereas those further away will get smaller. This is will only be available in set locations, such as the arena, where those on the opposite side of the audience stands you sit on will appear small, but those seated around you will be your size. Other places will have multiple still pictures making them up.
Dungeon and field graphics will also be high in detail and will look much like ‘still pictures’ instead of same-old-same-old tilesets (like RPG maker xp defaults).
7. What about battles?
This is still being decided upon, but we’re thinking about incorporating a mixture between Star Ocean’s full active view system with .Hack-styled battle commands and events. The battlefield will look 3-D due to scroll effects, so the battle will take place on a 3-D looking backdrop (no top-down view thank god!). Spells and special attacks will/can be accessed via menu, but in real-time, and these can also be set to hot buttons for those who like the easy way out. Items will have to be used via menu or hot key as well. There will be parameters around the battlefield so it is enclosed within a separate screen ‘much like Star Ocean’, but you will have a bit more freedom, including camera rotation and such to really get a good angle on your enemy. Battles will also have 8-Directional walking, to provide a clearer view of all action.
8. Will there be Root Towns?
Yes, all Root Towns will exist, plus more.
9. And dungeon and field types?
We’ve handpicked most of the ones we like from the .Hack and G.U. games and will place them into Epitaph, but there will be more variety now as well. The field and dungeon goals present in G.U. will also be in Epitaph, but in a different variety. For a more in-depth look at dungeons and fields, you’ll have to go to our forum.
10. Will towns allow for 8-directional walking?
Yes, the whole game will be in 8-directional mode, where characters can be turned to front, back, and side views, but also have isometric views. The walking will constitute of arrow keys (no annoying clicking the mouse constantly to walk!), the four directions, and then coupled keys for isometric view/diagonal walking (I.e Press up arrow to walk up, press both up and right arrows to walk north-east). More directional views = more action, a realistic effect, better animation, better gameplay!
11. When you say the game will be fully-animated, what do you mean?
Epitaph will be a fully animated game. Hardly anything will ever sit stationary (that’s boring for your eyes anyway!). When a character idles, they’ll have an idle animation, so they constantly look alive and moving. Components like hair and clothes will be animated upon movement, and maybe even blinking eyes will be present. Background ‘still-pictures’ will have some animations as well, like nice flowing water, birds, moving clouds, etc. Not to mention some NPC’s roaming around and speaking out! So the game will never look completely still, so in this case, we call it a fully-animated gaming experience.
12. Will the enemy characters from the .Hack games be in Epitaph?
Some of them will, so you’ll see some of your personal favorites. However, a new breed of baddies will roam the fields and prowl the deepest dungeons! Keep your eyes peeled for rare monsters, and event monsters that will only appear once in a blue moon, or maybe once- period! The Wave 8 Phases and Cubia (especially Cubia <3!) will appear as event monsters sometime after the game is released. There are many surprising battles in store.
13. Grunties seem to play a somewhat persistent role in .Hack, so will they be in Epitaph?
By all means yes! And what’s more, they’ll play an even more important role in Epitaph than in any .Hack game. Grunties will be raised, bred, battled, raced, and traded with, plus more! In fact, we’re assembling a whole team to work solely on Grunty events and systems because it is a separate part of Epitaph that some people will play this game for alone! We have a detailed post in our forums about Grunties and events/activities surrounding them, so if you’re interested in any aspect about Grunties and their presence in Epitaph, it’s best to look there.
14. What other special features will Epitaph have?
Much! Admins and game mods will host one-time events (think the One Sin from the .Hack series) in which players will achieve special rare items and get to participate in incredible activities. Active members of the forum will receive informative newsletters that may also come with rare artworks (desktop themes, etc.) and musick and such, as well as codes they can use to gain special items, outfits, events, even gold and exp! Guilds can be created and customized, arena events will be held as well as the crowning of the ‘Guardian’, weddings, scavenger hunts, puzzles, and other sorts of special components will make up the wonderful world of ETTC. We’ll also use the ‘member address’ function, keyword creation, and quest shop events that you see in the .Hack and G.U. games. So overall, a very satisfying amount of features for players of all types.
15. You mentioned a musick score. Epitaph will have it’s own soundtrack?
Yes! The Prophet and I, as well as a team of others, are working on a ton of MIDI tracks (may be revamped into MP3s or such on a better program) that will be specifically for ETTC. The musick is a mixture of styles, taking some elements from .Hack and one of our favourite online games Endless Online, as well as elements from Star Ocean’s scores. Overall, a unique sound…it’s gotten a very varying base of listeners, some of which like it and some of which don’t much. It’s an acquired taste, I guess! Either way, an in-game musick on/off option will be available for those who can’t get down with the mixes, or for those who dislike musick period.
16. Will the Data Drain technique be available in-game?
We are unsure as of this moment. If we do decide to incorporate this, only a select person or number of persons will be allowed to have this (maybe after the completion of a special event?).
17. When will ETTC be available for play?
Not for awhile. We’d like to get much of the events and things working and tested before we release it to the public. If you’re interested in being a tester, you may pm me or post on our forums or here and I’ll give a copy of the demo to you when it is released.
18. Will ETTC be free to play?
Yes, as we can’t make profit on a game that is based on another series.
19. How can I join the team?
Want to join? GREAT! Start by accessing the forums and creating an account, then going over to the application thread to fill out an application sheet. It’s as simple as that. If you just want to help out a little without the obligation of joining the forum, send me a message via MSN (email@example.com) or email me at firstname.lastname@example.org. Only members who help create the game via joining the forum will get in-game benefits.
That’s about all of the really basic information we have on ETTC. If you need to know anything further, check out the forum (it’s all open to guests as well), and join it if you can for special benefits. Also, if you have any questions regarding any aspect of ETTC, just ask them here and I’ll be sure to answer as soon as possible.
I've finally added the .hack//Liminality section to the website, along with the full 20 track OST, and its included 4 track bonus. I would also like to take the time to welcome a new moderator to the forums, shugo/kite!
So my brother and I are starting a development team that will develop a MMORPG, and we need dedicated helpers to script, sprite, design, write, and everything else! So if you just want to see what it's about or help out, visit our site:
There is now a wallpaper section for Legend of the Twilight. I have added 20, and will get to adding more soon. If you wish to submit your own wallpapers for any .hack section, please feel free to contact us via the Contact section.
I've added a whole bunch of screenshots to the G.U. Rebirth section, 320 in total. I've also added 8 new wallpapers to the .hack//SIGN section, and will be adding more media shortly, within the next day or two.
After browsing the net for a while, I finally found several .hack wallpapers off various websites, and compiled them all onto one page, which should make it easier for you hack fans to find what your looking for. There are 29 wallpapers in two resolutions for the .hack//Infection - Quarantine series, and 14 wallpapers in two resolutions for the .hack//SIGN series, bring it to a grand total of 83. Enjoy
I have been inactive for a couple of days due to formating my PC, and having to re-obtain my FTP information and such again. I have added a fresh new OST to the list, .hack//Legend of the Twilight. Please enjoy.
Altimit Corp Members
Thank you for visiting AltimitCorp.com. We are currently closed. You can visit the official .hack//G.U. forums at http://www.dothack.com/forums/
We appreciate all of your support for .hack//G.U. and look forward to seeing you again in the future.
Here is a message from the producer of .hack//G.U., Mr. Hiroshi Matsuyama:
To our beloved fans in North America,
Thanks to your dedication, ".hack//G.U." is complete!
How did you like our ".hack//G.U." project?
Although I'm in Japan, I felt the heated passion of everyone in North America, and had a fun and fulfilling year because of it. I'm also very pleased that we were able to illustrate everything we wanted to in our story. I wanted to create a "coming of age" story like this for a very long time.
You know, we all run into difficult times, sad times...
Times when you just want to break down and cry...
Times when days like that don't end.
Times when days like that become the norm.
Though we may fall, though we may get dirt smeared on our face, We smile and get back up. We all struggle, but my hope is that we get back up again.
And start walking again. It doesn't have to be a fast pace.
Because you know, A walking pace is enough.
Solid, long bursts of work have started again and I have decided that after the server and networking is completely rebuilt (which is almost done, just need to implement the client side into the current game) that there will be a beta test to see how smoothly this whole new system runs. The features will be that of a simple MMORPG without battles for now. After that and whatever fixes have been made, focus will switch back to the battle engine once again (which is already looking very good and has progressed quite far).
But, there are two problems.
One is that we want to start using original, unique characters for this beta test. Of course not tons like the end game will have, but enough. The problem is that we don't currently have anyone that is up to the job of working with us frequently to produce these sprites. The sort of character sprites needed are the sort in the screenshots here. They don't have to be the exact same (for example, making them somewhat bigger may look better), but need to be able to fit in with the rest of the graphics well.
If you think you are up to such a job, then please contact me via PM or by email or on MSN Messenger (email@example.com).
The second problem is that currently we have no real way of hosting such a beta. We need a windows machine that will be able to run 24/7 without much interference to host this new server, preferably. Again, without this, the beta will be impossible. Again, if you can help here, please contact me via PM or by email or on MSN Messenger (firstname.lastname@example.org).
If you want to help out this team but can't help in the two ways listed above, then still feel free to contact me. Please just make sure that you will be able to help us well in at least one way.
(Note: If you think you've already talked to me about the related things in this post in the past, then please contact me again, as I'm not 100% certain about what people have said and what they are currently doing, with disappearing for months or whatever and I have no idea if you still want to do anything. Thanks.)
If you have any interest in helping us, but are not sure and need questions answered. then please contact me by any of the ways listed above and I'll be able to fill you in with everything you need to know.
Interested in the progress of this beta test? then check out here.
One last note. I'll be away for a week this Tuesday (14th of August). So don't expect to hear from me until I get back.
I have uploaded the two-disc OST for .hack//SIGN. It is available for download via the .hack//SIGN section, or you can click here. Keep in mind while I do not post every modification I make to the website here, it is being altered, tweaked, and updated on a daily basis. Keep coming back to see new changes being made.
While the website is still under construction, feel free to sign up on our community forums, and communicate with other .hack fans. The forums are for all ages, and everyone is welcome to join. We also are accepting any comments about the site, so feel free to give your input via the forums, from the contact section.
Welcome to the .Hack//Portal website. As you can see, it is still under some heavy construction, but will be worked on regularly, and updated at a constant pace. If you are interested in becoming a staff member of .Hack//Portal, please contact someone via the contact section.
I have removed the very old and simplistic demo, as many people could not get it working (which wasn't surprising, as it wasn't made for people to just play offline by themselves) and it really doesn't show much of what to expect from the game at all.
Sorry for the lengthy delay everyone, but we have now cleared out the mysterious bugs from the Altimit Corp servers. Only a few employees were found in comas at their keyboards, and most were revived within a few days.
Please go to http://www.altimitcorp.com/index_public.html
Altimit Corp is the best way for you to get involved with the .hack universe! Participate in missions for the company, earn GP, and trade it in for different items from posters to tshirts to games!
A few lucky entrants will even win the chance to name a minor character in .hack//G.U. Vol. 3!
Reply With Quote
Salvador here, with some exciting news! After some time off, Altimit Corp is opening its doors once again. There are lots of new quests, items to earn, and I have learned you can even work for different guilds!
Check it out now at www.altimitcorp.com!
Things should start happening in the next two days!
At 10:20 PM on April 23rd, an agreement was made between myself and Joseph Stacko of CC Corp. that because of technical boundaries between ALTIMIT OS and The World R:2, the game would not be able to be played on ALTIMIT PCs. The main goal of the partnership was to include The World R:2 with ALTIMIT OS for the users of both communities to come together and grow larger. As of now, The World R:2 will be only played on Microsoft Windows PCs because DirectX is strictly for Windows OS's.