I decided that it was time to upgrade the layout of World of Visions…
To make a long story short, here it is. And it’s packed with a few new things…
You can now get “Globals“. You can request one if you’re affiliated with us, or buy one by donating 5$. Each 5$ you donate can prolong your Globals’ life by one month.
Hacking “Breakthroughs” are now displayed via the Featured Post display.
And that’s it again. Coldbird over and out. Peace.
Team name: Team Twilight Children *not a registered company, but on its way to becoming one* In cooperation with: Bad Sync Entertainment (Savage: Unearthly Wars - Online TGC) and Gamma Prime (providing us with scripting/coding resources and support)
Project name: MMORPG- Epitaph: The Twilight Children Online TCG - Savage Unearthly Wars Flash Anime - Age of Inception 3D Movie - .hack//Rebirth
Brief description: Epitaph: The Twilight Children (ETTC) is an MMORPG-in-development loosely based on .hack's "The World." in order to revive the slowly dying series. It is a full 3D project that started out as a small 2D game near the beginning of March 2008, but turned to a 3D approach near middle April and has been growing ever since. Savage: Unearthly Wars is a card game concept developed by Bad Sync Entertainment, with close ties to parent project, ETTC. It is slated to be an online TCG, and may hit offline as well. Age of Inception is a Flash-based anime project stemming from ETTC, which tells of events prior to the game's storyline. It has 4 40-minute episodes planned for release and voice casting is currently under way. .hack//Rebirth is a new child project ran by AzureSarios. It is a fully 3D animated movie. The team will combine a few elements of each project as a package deal to present to Bandai and CyberConnects2 in order to gain permission to release the games/anime for non-profit. Because everything from Team Twilight Children us created from scratch (no rips, copies, characters etc.), if it does get rejected to be released as non-profit, all that will be needed to change is the names.
Target aim: ETTC will remain free-to-play until further notice. Funding is gathered through donations as of now. Short Term: Produce an adequate amount of footage from the game/anime to advertise on Youtube and other various video sources. Put together a small but appealing package to present to Bandai and CyberConnect2. Long Term: Expanding into two more planned projects after the release of these, all original, for profit. Obtaining a game development headquarters possibly in Florida (already a work in progress).
Compensation: At this moment, every team member is working for FREE, purely to fulfill their game design passions and hone their skills so that they may work for the company in the future. However, all staff do get in-game benefits once the game is released. A possible option for payment should be available soon, as we are getting a satisfying amount of donations (a percentage will go into a bank to pay our staff ONLY when the game has made a release).
Technology: MMORPG is slated for release on most/all PC OS, also using game controller compatibility. Art Resources: GIMP, Photoshop CS3, Flash (all kinds), Drawing Tablets, any other media. Musick: FL Studio (main), others as well 3D: Blender, Sketchup, 3Ds Max Programming Languages: C++ (MMORPG/card game development), HTML/CSS, Flash for website/anime purposes
Talent needed: **Most individuals who work at Team Twilight Children are under the age of 17, but have a passion for developing skills by helping with the project. Therefore, we take ALL experience types, from those who want to learn from the ground up, to those who have many years and may want to aid in helping others learn in a friendly environment.**
3D Character Design/Animation (NEEDED GREATLY) Landscape/Object Design Monster Design/Animation (NEEDED GREATLY) **Individuals working in the 3D dept. will work closely with 2D concept artists and texture artists, taking the concepts/textures to build and texture models. They are also required to learn/use animation software to create the movements of models that will be performing action.**
2D Landscape Design (NEEDED GREATLY) - Will design the towns, landscapes, scenery in 2D so the 3D artists may have an easier time of creating environments for use in-game. Flash (NEEDED GREATLY) Anime - Will work with the style of the character designer to create fluid animated scenes for the Age of Inception Anime. These can be broken up into background artists/animators, character artist/animators, and those who will colour the animated images. Website - Will work with the layout design provided for the website to create the desired effect, so that the website will have a very professional look. Texture Artists (NEEDED GREATLY) - Works in Gimp and Photoshop to provide hi-quality textures to be places on the 3D models. We need textures of all kinds at the moment, from character to clothes to grass to metal. We already have a few models looking to be textured so hop aboard and help us start making these models look very nice.
Programmers Section Moderator (NEEDED GREATLY) - Expected to have at least 5+ years of C++ AND/OR HTML/CSS experience. You'll be in charge of making sure the programmers are working in sync and always have a projected goal to fulfill as well as answer questions they may have. C++ - To code the game using C++ programming so that all of the mechanics to run the game work correctly. You will basically be designing/tweaking the game's core so that others will be able to play it. C++ programmers are also needed to code Savage: Unearthly Wars. HTML/CSS - You'll be working with artists to maintain the web page and keep it neat and professional, as well as make sure all of the links work and are in order.
Writers Section Mod - Responsibilities include gathering the writing team to produce the text that will appear in-game, on the website, and in the anime script. One mod per section: Game, Website, Anime Anime Script (NEEDED GREATLY) - Will write out the dialogue that will be spoken by the voice actors. Anime Scenes (NEEDED GREATLY) - Will plan out actions that will be shown in the anime, event-wise, to be taken to a storyboard artist to be sketched out. Game Script (NEEDED GREATLY) - Will write out the finalized version of the back-story, all character and in-game system dialogue, spell names, weapon names, NPC names, etc. that will appear in-game. Translators (NEEDED GREATLY) - Will translate the various texts into many languages so everyone of any language can enjoy the experience. So far we have a few German and Japanese translators. More are always welcome.
Musick **All musick composers are welcome to provide a rich soundtrack, no matter how much experience you have, so we do not put a cap on musick production applications as of now.** SFX Producer (NEEDED GREATLY) - Responsibilities are to create very rich sound FX to be used in game: Running water, ambience, footsteps, etc. Only original creations please, no rips. Vocalists - Working with the other vocalists to provide a very nice sound for game/anime tracks requiring vocals. Back-up vocals especially needed (we have a few lead already, but if you have a strong/outstanding voice please apply). **We seem to be having a few problems with some submitting directly ripped soundtracks for use in-game, anime, etc. This is NOT tolerated. If we find that you didn't compose the musick yourself or if you are using a similar tune from an existing song, that it is thoroughly remixed, it will NOT be used.**
Support Team This team is responsible for advertisement, recruitment, welcoming, and general support (answering questions, etc.). Even if it seems like an unimportant task, we NEED you. Having this team work solely on such matters frees others up to work more on game production, so by all means if you are willing, sign up for this section. If you have a suggestion or question for another team position, please inquire in this thread. I'm very open to accepting any help in ANY area. The ones listed here are the ones that are HOT and IN DEMAND. So if you don't see a position you may fill, please ask for others, stating what it is you'd like to help with.
Team structure: Project Head: Cubia (me) - Duties is to keep everything running smoothly, make updates, recruitment, some art/layout design, managing forums, conference head, contacting companies, legalities, etc. I also serve as one o the musick producers, lead singers and lyric writer for the project. 3D Heads: Nova (experience - 2 months with sketchup), Alto (Weapons lead, few months exp with sketchup) Other 3d Team members: Rowen (new), Azure Sarios (few months with 3ds max exp., specializes in character design), spacenucls (new, landscape/weapons design) 2D Heads: Haura (character concept design, years of exp), Lauphingman/SIN (weapons design, years of exp), Arsonist (Monster Design, years of exp) Kazuki-san (lead chara/art designer for Age of Inception) Other 2D team Members: Ark (weapons design, few months exp), AzureSiren (monster/weapons/some chara design, years of exp), Esterk (monster design, year of exp)Hakashi (signature/banner maker) Programming Head: Haseo (5 years of C++ exp) Other Programmers: Darkiee (learning C++, Vis Basic years of exp., Java exp., Python exp.) Flash: Powerswithin, Esterk (learning) Web Design Head: xViper (html/css years of exp.) Other web Designers: Elmrok (html/css learning), Rowen (html/css learning), Ovan (html/css learning) Sesshoumaru (html/css learning) Luscarion (html/css learning) Writer Head: Formerly Maxi, but his full schedule didn't allow him to continue, so this position is open. Other writers: Rakuraiji (German translator, various writing), Luke (some Japanese translation) Kazuki-san (anime script) Musick head: prophet (a year in fl studio, 7+ years of musick composing exp.) Other Musick: Rakuraiji (new), Pyrne (new), spacenucls (years of composing exp.), Ovan (new), Cubia (lead singer) Support Team Head: Ashley Other support team: Supersonic, ShinTsukasa Event Planner Head: Rowen, Hanasaku, Tentaichi Other Event planners: Promethius126, Tmac, Zeno, Calcifer, ShinTsukasa, Emerica, many others Fuller List (still being reworked): Admins: Cubia Sesshoumaru Alkasirn Mods: Azurewatergod (pending) Musick theprophet8 Spacenukls123 Pyrne Rakuraiji Wignut Dankai Soi Ovan 2d art: Kaldeon Haura Lauphingman Ark Esterk Sou .hack//COUGH Kazuki-san Kingsmage Azuresiren Arsonist Bam Flash: Powerswithin Esterk 3d art: Sarios Nova Rowen Daiki-sama AzireAlto Sletten Scripters: Darkiee Sletten TheDude Haseo Lollancf37 Manciux Revanthedarth Event Planner: Tentaichi Tmac Prometheus126 Zeno Rowen Hanasaku Emerica Killua Calcifer XxJezixX GSky Savage: Pkamerica Rapter200 Skullknight393 Ovan Esterk Gsky (p) Kaldeon (p) Writer: Artemis ShinTsukasa Rakuraiji TheFairyTale Community: Ashley Ovan Web Development: XViper Hakashi Luscarion
Website: The website is currently under construction. It will be hosted at: www.epitaphttc.com Please keep checking back for updates. I'll also announce here when the basic website goes up. Until then, please join the community boards: Forums
Contacts: My email: firstname.lastname@example.org Forums
Previous Work by Team: Most of the members of this team claim this as their first project. I have run many online projects, but nothing MMORPG-related. Our character artist, Haura, is on many manga/art-related projects. Luscarion has experience in running businesses and keeping things organized. That's about as far as our previous work relations go, as far as I know.
Wallpapers/Character Art by Haura:
Weapons Designs by AzureSiren, Cubia, and Lauphingman:
Monster Designs by AzureSiren:
Faceset/Stat Bars Designed by sasionstrife:
Some 3d models by Nova:
Mushroom/Untextured Music snippets by various musick team individuals: Walls That Speak Reckon Epitaph in Stone Rock the Desert Subtle Mystery And some of the voice try-outs for characters for the anime: Skeith Innis Skeith 2 Corbenik Magus
Feedback: ANY and you are ENCOURAGED to post, please. We love feedback. Thank you for your interest in our project. We hope to hear from some of you very soon. Cubia, project manager email@example.com I'll see you in 'The World'.
My apologies for the lack of updates and changes to the website, I am in the middle of re-vamping .hack//Portal, which means making it XHTML Valid, CSS Valid, and converting to a new, more functional look.
I anticipate this will all be complete within the next week, give or take. Once the new design is set and in place, I will resume with regular updates, new content, and even a few forum promotions which can win you a prize.
So why not get a head start and join up and engage in the awesome discussions we are already having on the forums!
Until then, enjoy what we already have to offer, and expect some nice changes around here in the next week!
Dear Users & Fans.
Due to the fusion with the Celes-Network, a Network administrated by my Team and I - I decided to fuse the Fragment Project into my very own private Blog which can be accessed at http://coldbird.celes-network.de .
The BBS also got closed and moved to the new host aswell.
All important data was ported over and I hope you all will be pleased with the new web-presence.
This Website - From now on - is on HIATUS and there will be no further edits or update to it.
For reference and information though this page will stay online and I hope that all people that are interested in the project will come over to the new place for new updates & information.
Sincerely, the Administrator.
— R. D. Coldbird
We are finally back after being offline for 3 weeks. There is a reason for this, of course. My host at the time had billing issues with his server, and as a result it was frozen. I didn't know how long I would have to wait, so I took matters into my own hands and resolved the problem in a matter of hours. I bought my own server, where I have control over my files 100%, and won't have any billing issues. It's good to be back!
We also are trying out a brand new news system, called Phpns. It's an open source PHP News System that I have stumbled upon, and since it's new, and is being updated on a regular basis, it's already superior to PHPNews, which hasn't been updated in... forever!
Please look forward to a new design, new features, more content, and more goodies.
The Blog has been upgraded with a PSP Frontend… when visiting the Blog using the Playstation Portables’s Webbrowser a 100%ly fitting easy to read design will be used in the stead of the highresolution template we are using for PC Access.
This is the first out of many planned PSP Interaction Upgrades we intend to apply to the ‘The World’ Project. In preparation for the development of “Eden”.
The World Administrator and Developer,
— Damian Coldbird
You betcha. Thanks to a member of our lovely forum, harajuku_maikeru, we got a little insight into what CC2 is looking for. Be sure to look at the full news article for time, date, and place.
View the original article here: http://www.cc2.co.jp/company/recruit/recruit.html
The official Japanese website for CyberConnect2 has opened up their store for .hack//G.U. Trilogy merchendise. The store includes thus far 4 t-shirts, a mouse pad, and a echo bag displaying the CC2 logo.
Here is the price list I translated.
First 3 T-Shirts: $28.93 (3k Yen)
Mousepad: $9.64 (1k Yen)
CC2 T-Shirt: $19.29 (2k Yen)
Echo Bag: $9.64 (1k Yen)
Let us know if you buy a product from their online store! Visit it here: http://cc2.shop-pro.jp/
People on the BBS wanted a way to decide which character they’d play…
Well here it is, and now people can browse through all possible designs.
As a little goodie there’s also a gameplay video of the new Revision 3 Patch for DDL in the Download Section.
Administrator and Developer of ‘The World’ — Damian Coldbird
A new .hack novel has surfaced, seen on CyberConnect2's official Japanese website. This is what the synopsis seems to be, translated from Japanese:
"Brought along by her father, a girl named Lara visited her uncle Harald. While Harald was away, Lara logged onto his computer and found herself in a golden field. It was, in fact, the world of the "Epitaph of Twilight" which she loved so much! This is the secret story of the genesis of .hack."
This is set to release in Japan on May 1st 2008 for 560 Yen (Around $6 USD).
.hack//FRAGMENT “US-Patch” R3 (1.1 MB, 19 hits)
What else to say… another two weeks worth of work, and another release out.
As always, please refrain from using older revisions as they contain bugs that this one doesn’t, please continue reporting bugs you spot in the translation and / or gameplay.
Administrator and Developer of ‘The World’
— Damian Coldbird
While doing my usual routine of checking .hack sites for news and information, I ran into some interesting stuff. It was found on the CyberConnect2 Japanese website, featuring a big COMING SOON icon on the main page.
When you click on it, you will see an interesting picture that resenbles the world of .hack, with some familiar job classes. I will keep you updated on this, and hopefully more information will become available.
Click the link below to view the page where the image is.
Also, here is a cropped image of what looks to be Kite in the picture.
Edit: It also appears that this may also be a sequel to the Tail Concerto game, with Kite thrown in the image as a cameo (special appearence). Although this may be the case, lets keep our fingers crossed.
News has been floating around the net about a possible new .hack series. This may involve a new anime series, as well as a game series. Not much is known about what this new series may entail, but none the less here is a small preview of what (hopefully!) is to come in the future.
Credit goes to dothackers.net for the image.
I want to extend the capability of my grabtex tool… People might have guessed it - or maybe they didn’t.
Anyway - The goal of mine is to not only be able to extract textures, but model data from the console games aswell…
To reach this goal I need assistance of people that are well informed about 3D stuff, both in practical stuff aswell as theoretical.
Thus - I’m waiting for volunteers. My MSN Addy, etc. people can look up via the BBS.
Edit: It’s released now… grab the new unpack.c from the thread on the BBS if you wish to unpack both IMOQ+F aswell as GU Series Graphic Data.
I’m currently working on a improved Toolset, that allows for .hack//GU Graphic Extraction aswell.
It works somewhat fine till now but there are still some bugs in the GU Support…
The new sourcecode will be released on the BBS once the bugs are fixed and the Toolset got tested properly.
Man… was this movie a downer…
If they recorded the gameplay scenes and made a movie out of them - that would have been thousand times better.
While this ain’t real news… I couldn’t stop myself from posting it… Sheesh…
Coldbird over and out and disappointed and bla… crap.
.hack//FRAGMENT “US-Patch” R2-2 (1 MB, 36 hits)
The first bugfix patch for R2 is now available. Please refrain from using the old R2 Patch any longer as it contains bugs that this one doesn’t.
At this point - thanks to Chaos for reporting the bugs which resulted in 7 bugs being fixed.
I hope you all have fun with what we provide here.
‘The World’ Administrator and Developer,
— Damian Coldbird
The Quarantine to Fragment Portover Patch is now finished… I promised I’d finish it this weekend… so here you go…
.hack//FRAGMENT “US-Patch” R2 (1003 KB, 68 hits)
EDIT: First bugreports came in… sad to say they weren’t real bugs…
They resulted from using previously patched files as Base-Files for the R2 Patch.
So please - always make sure you are using appropriate FRESH files, right off the disc… if you don’t - you WILL encounter bugs.
A new section has been added to the site, and its about time. Welcome the Trilogy section, which is equipped with a taste of whats to come. I have added 109 screenshots taken right from the movie itself, from the first two scenes, with plenty more to come. I have also added 13 limited edition wallpapers from the Trilogy O.S.T. Also the website has been revised-coding wise. I also added the Music Database page, to view all soundtacks on the site.
A couple weeks back .hack//Portal teamed up with a couple of admins to work on a single forum together, named Aikurushii.net. It turns out the admins there weren't interested in keeping the forums, so I have decided to re-make a new forum. Thanks to Lethargy, one of the previous admins for Aikurushii.net, we now have a Vbulletin, and a new skin from the previous project.
Unfortunantly existing members will have to re-join, for the previous phpbb forum was corrupted with the server move. I apologize for the inconvinience, this forum will be the last, and only one. Never corrupted/moved/deleted. Please enjoy the new forums!
The long awaited G.U. Trilogy CG movie was finally released in Japan on Bluray and DVD, on March 24th 2008. No word as of yet if North American's will be able to get their hands on it featured in English. Hopefully the team from Bandai Entertainment will be kind enough to do this for the american fans!
Any feedback regarding the layout is most welcome, you can post your opinions by adding a comment. I also switched from cutenews to phpnews, and each page got a little re-vamp, and cleanup. Enjoy!
The first Toolset for Data-Extraction from Infection, Mutation, Outbreak, Quarantine and Fragment has been released.
The Sources are available on the BBS.
The same applies to the Patchtools used for creating game-patches.